userhannah.wattscancel
branchrust_reboot/main/jungle_updatecancel

59 Commits over 59 Days - 0.04cph!

57 Days Ago
More work on schizolobium variants A and B
57 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
57 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
57 Days Ago
Reduced concrete walkway LOD distances further
57 Days Ago
Reduced more texture resolutions to improve zigg perf
58 Days Ago
Reduced more texture sizes to help perf in jungle monuments
58 Days Ago
Reduced ao, ms texture resolution on some jungle props
58 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
59 Days Ago
Missed some billboard texture changes
59 Days Ago
Updated schizolobium with progress from friday
2 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
2 Months Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
2 Months Ago
Tightened collision around Zigg security entrance.
2 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
2 Months Ago
Changed collision material type to rock for better sfx
2 Months Ago
First pass of proper schizolobium tree textures
2 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
2 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
2 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
2 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
2 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
2 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
2 Months Ago
Removing obsolete jungle ruins cell top meshes
2 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
3 Months Ago
Rehooked up missing col mesh from ruin piece
3 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
3 Months Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
3 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
3 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
3 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
3 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
3 Months Ago
Switched piper nigrum pieces to Tree Layer
3 Months Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
3 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
3 Months Ago
Visual fixes to jungle concrete walkway kit
3 Months Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
3 Months Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
3 Months Ago
Added final COL and LODs for big zigg
3 Months Ago
Fix for sfx movement colliders on piper nigrum radial pieces
3 Months Ago
Visual bug fixes to Big Zigg
3 Months Ago
Feedback changes to piper nigrum kit
3 Months Ago
Added thinner diamater radial piper nigrum kit pieces
3 Months Ago
Put some missing vine kits in scene
3 Months Ago
Continuing work on piper nigrum vines
3 Months Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
3 Months Ago
Prefabbed up vines kits made so far. Added to asset gym.
3 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
3 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
4 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
4 Months Ago
More polish fixes on big zigg