userhannah.wattscancel
branchrust_reboot/main/lighthouse_deep_seacancel

15 Commits over 0 Days - Infinitycph!

15 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
15 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
15 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
16 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
16 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
16 Days Ago
Merge from main
17 Days Ago
Tiny polishy fixes to lamphouse light damage stages
17 Days Ago
Polish to damaged lighthouse lamp states, added in repeating LOD3 elements to individual LOD3s
17 Days Ago
Added components to lighthouse scene to make it playable for testing. S2P on the prefab stuff.
17 Days Ago
Added proper LOD material and textures for damaged lighthouse lamp stages
17 Days Ago
LODs and collision for each damage stage of Lighthouse Lamp. Individual damage state prefab setup.
18 Days Ago
Merge from main
18 Days Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
22 Days Ago
Broken light casing (stage 1) for lighthouse blocker
22 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.