branchrust_reboot/main/lighthouse_deep_seacancel

26 Commits over 0 Days - Infinitycph!

5 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
5 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
5 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
6 Days Ago
s2p lighthouse
6 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
6 Days Ago
Raise the lighthouse particle/beam back to previous height
6 Days Ago
Merge from main
6 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
6 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
7 Days Ago
Merge from main
7 Days Ago
Tiny polishy fixes to lamphouse light damage stages
7 Days Ago
Polish to damaged lighthouse lamp states, added in repeating LOD3 elements to individual LOD3s
7 Days Ago
Added components to lighthouse scene to make it playable for testing. S2P on the prefab stuff.
7 Days Ago
Added proper LOD material and textures for damaged lighthouse lamp stages
7 Days Ago
LODs and collision for each damage stage of Lighthouse Lamp. Individual damage state prefab setup.
9 Days Ago
Merge from main
9 Days Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
12 Days Ago
Broken light casing (stage 1) for lighthouse blocker
12 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
15 Days Ago
Revert my temp proc map changes
15 Days Ago
Merge from main
15 Days Ago
Merge from main
16 Days Ago
Auto-repair on startup if deep sea is disabled
17 Days Ago
Multiple lighthouses share resource/repair progress
20 Days Ago
Fix tests
20 Days Ago
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.