branchrust_reboot/main/siege_weaponscancel
34 Commits over 61 Days - 0.02cph!
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
Added placeholder damage and damage script to catapult
Merged battering ram gibs
Fixed offset battering ram scoop
Added missing texture maps for catapult. Added battering ram hardware gibs.
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
Fixed hole in one of the ram meshes, swapped scoop out in prefab
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
Separated digger arm scoop to submesh
Desaturated catapult hook albedo
Polish to battering ram. Added decal components to entity.
Fixed gap in battering ram drivers seat
Updated fuel gauge position and seat position on battering ram
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
Raised steering wheel for animation test
Fixed pivots on driver cabin items
Separated assets for placeholder animation
Moved battering ram hardware out of placeholder folder
Added battering ram hardware to entity, updated models and materials
Updated battering ram hardware art
Added gibs to catapult. Changed catapult rust decals mat lookup.
Polish on catapult. Fixed missing material slot on catapult entity
Feedback and polish on catapult and textures
Reduced AO on catapult trims
Polish to catapult art. Added decal renderer to catapult prefab.
Changes to rope segments of catapult. Added transmission to parts that needed it.
Added catapult test meshes for Flavien
Orientation fix on catapult
Colour adjustments and detail additions to catapult
Added arted-up catapult model, materials, and textures. Some tweaks pending.
Quick change to rear ratchet
Blockout of catapult (not functional yet)