branchrust_reboot/main/underground_train_network_updatecancel
20 Commits over 31 Days - 0.03cph!
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
Started work on large control-room-themed randomised room
Small vendor rooms added + vendor NPC setup (just testing idea)
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
Added door offsets for randomised rooms
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure