branchrust_reboot/main/underground_train_network_updatecancel
89 Commits over 123 Days - 0.03cph!
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
Submitting WIP work on random room small A to switch branches
WIP work on randomised room A (cctv)
Decal pass for tiny 3x3 randomised rooms
Small 3x3 randomised rooms added (still WIP)
Small Random Room B - Generic - WIP
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
WIP on Small Random Room K (dorm room) so far - WIP!!
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
Final bit of polishy bits on random room J pipes / wires
Wire and decal pass on small room J, server room (still WIP)
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Committing WIP work on Small Random Room J for branch switching
Pipe/wire pass for random room i (small)
Wires and decals for small room G
Randomised room G progress (still WIP)
Bit more polish on randomised room L wires + pipes
Polish to small randomised room L + wires and decals added
Work on randomised room L so far (WIP and ongoing)
Brackets for pipes (room c)
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight