userhowiecancel

803 Commits over 2,649 Days - 0.01cph!

7 Years Ago
after controlled modules run out, normal floors start to spawn
7 Years Ago
fall damage if in air for more than 2.2 secs you die on landing
7 Years Ago
knee climb works a little more smoothly can do it from mid air if the distance off ground is small enough
7 Years Ago
fixed issues happening when repeatedly hitting jump while climbing
7 Years Ago
some more changes to climbing, limited character rotation control while in air
7 Years Ago
final push working pretty well, still gets all jacked up if you mash on the jump button while trying to climb, will sort it out tomorrow
7 Years Ago
cleaning off some more jank wall trace was sometimes not hitting the wall i was trying to climb
7 Years Ago
no more ledge collision channel, can now climb on any static mesh that generates overlap events
7 Years Ago
bit more jank
7 Years Ago
more smoothing out
7 Years Ago
smoothing out a few more things
7 Years Ago
more improvements to climbing
7 Years Ago
no more wall running, can now get up smaller platforms, fixed bug allowing you to climb on other characters
7 Years Ago
removing trace
7 Years Ago
few more climbing bugs
7 Years Ago
made long jump window little longer
7 Years Ago
tweaked sprint a tad, max run speed slows down slower and speeds up faster this is so players can hold sprint before a jump release it to hit the jump button and not lose too much speed too fast
7 Years Ago
little more clean up
7 Years Ago
cleaning up a few things
7 Years Ago
can now run up walls and knee climb over ledge animations need a lot of work, but basically functionality is there
7 Years Ago
ironing out a few kinks
7 Years Ago
start of ledge climbing
7 Years Ago
few more bugs
7 Years Ago
some more jump stuff and modifications to some modules to account for new jump
7 Years Ago
more jump timing stuff and some other animation fixes
7 Years Ago
adding more of a timing window for big jump
7 Years Ago
added back in is editor, modified jump there are now two types of jumps, first jump allows you to move while in the air and when you land. Jumping again while still in the landing animation of the previous jumps allows you to jump higher/farther but takes away air control and momentum when landing
7 Years Ago
started working on new jumping system
7 Years Ago
controlled module 4
7 Years Ago
level stuff and finished bomb triggered platform
7 Years Ago
more level design stuff and platform triggered by bomb
7 Years Ago
more of the same
7 Years Ago
Setting up Controlled level spawning, some loot spawning bug stuff
7 Years Ago
trying to fix highscore issue
7 Years Ago
keys now show on ai
7 Years Ago
added sword trails some changes to the trails
7 Years Ago
fixing bug with grenade handling
7 Years Ago
fixed being able to move when frozen, changed switch grenade input to up on dpad
7 Years Ago
added sound effects for freezing actions and healing particle effect/sfx
7 Years Ago
removed some problem assets that were keeping it from building
7 Years Ago
jenkins being weird
7 Years Ago
cancel throw aim when switching to health orb, camera moves back after aiming, X on keyboard/left face button on gamepad to switch belt item
7 Years Ago
fixed ranged ai not spawning correct grenade and fixed scale on freeze bomb hit particle
7 Years Ago
extended freeze time for freeze grenades
7 Years Ago
added heal orb, played with loot values a little, slowed down swing for big sword
7 Years Ago
can now switch between grenades player can now hold up 4 grenades (3 on belt 1 in hand) if player trys to switch to or pick up melee weapon 4th grenade will be dropped
7 Years Ago
studs for form 0 of tentacle monster
7 Years Ago
animations and stud pngs
7 Years Ago
separated eyes into more files for animation
7 Years Ago
new tentacle monster files