branchrust_reboot/main/50cal_animation_improvementscancel
11 Commits over 0 Days - Infinitycph!
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
main -> 50cal_animation_improvements
Fix 'elbow-ness' a little on the front turret
New rear turret IK curves
Map hand ik to a curve instead of using raw values (just like the parachute)
- Good first pass curve on front
- Good first pass curve on rear
Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations
- Good first pass curve on rear
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
main -> 50cal_animation_improvements
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
Fix rear turret having incorrect animator time setting
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)