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4,082 Commits over 701 Days - 0.24cph!

4 Hours Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
5 Hours Ago
Minor cleanup Remove DDraws
5 Hours Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
Apply new changed script to the wall fluorescent light
Walllight now refreshes growables
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
RPC Build
Force 32 bit index space everywhere (for now)
naval_update -> scientist_boat_ai
Yesterday
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Yesterday
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Yesterday
Phrases
Yesterday
Check for storage adaptor too
Yesterday
Fixed incorrect pickup message
Yesterday
Fix wall cabinet being able to be picked up when locked
Yesterday
Fix label TC auth not working properly when the player has no building priv
Yesterday
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
Yesterday
main -> full_drone_marketplace_fix
Yesterday
Fix bag labels not recognising sleeping players
Yesterday
Ensure bag label updates if you quickly swap between different bags
Yesterday
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
Yesterday
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
Yesterday
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Yesterday
Fix Chandelier groundwatch not working when it moves away too far from its origin
2 Days Ago
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2 Days Ago
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2 Days Ago
Can no longer loot the input side of dropboxes from the other side
3 Days Ago
Patrol helicopter gibs
3 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
4 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
4 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
5 Days Ago
label_fix_2 -> main
5 Days Ago
Compile fix
5 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
5 Days Ago
Ensure for connection is valid before trying to save
5 Days Ago
Fix any extra issues with auth (should've been using CanBuild)
6 Days Ago
try/catch our save method
6 Days Ago
label_fix_2 -> main
6 Days Ago
label_fix_2 -> main
6 Days Ago
remove redudant isclient
6 Days Ago
label_fix_2 -> main
6 Days Ago
Ensure labels work for offline members as well (of course they should)
6 Days Ago
label_fix_2 -> main
6 Days Ago
Ensure team member name is valid before trying to load it
6 Days Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
6 Days Ago
team_bag_label_fixes -> main
6 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
6 Days Ago
gunshot_network_range_improvements -> main
6 Days Ago
Ensure the AK variants have the same sound range as the base ak
6 Days Ago
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