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4,553 Commits over 731 Days - 0.26cph!

building_planner_viewmodel -> main
Remove the animation on build
Eye following view (if you want it)
Test branch for alex
playables_fixes_2 -> naval_update
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
Add null protection to all exposed methods referencing the playable controller
naval_update -> pt_boat_2
Fix rear turret clipping on the ptboat
Compass reference is broken here too for some reason
Fix lost compass reference
pt_boat_2 -> naval_update
Ensuire AI is saved
naval_update -> pt_boat_2
Yesterday
Run anims on place/block change
Yesterday
Final gen
Yesterday
rpc_improvements -> main
Yesterday
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
Yesterday
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
2 Days Ago
scientist_boat_fixes_3 -> naval_update
2 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
2 Days Ago
scientist_boat_fixes_3 -> naval_update
2 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
2 Days Ago
scientist_boat_fixes_3 -> naval_update
2 Days Ago
Retain group id between saves
2 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
2 Days Ago
scientist_boat_fixes_3 -> naval_update
2 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
2 Days Ago
scientist_boat_fixes_3 -> naval_update
2 Days Ago
Compile fix
2 Days Ago
scientist_boat_fixes_3 -> naval_update
2 Days Ago
Fix margin check in wander state
2 Days Ago
Support boat debug ddraw convars on server
2 Days Ago
Give a whole second before spawning scientists
2 Days Ago
Dont try and set navigator, we dont have one
2 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
2 Days Ago
naval_update -> scientist_boat_fixes_3
3 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
3 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
3 Days Ago
Fix menu player being borked - dont need playables there
3 Days Ago
playables_fixes -> naval_update
3 Days Ago
playables_fixes -> naval_update
3 Days Ago
Fix hold poses being screwed
3 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
3 Days Ago
scientist_boats_gameplay_2 -> naval_update
3 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
3 Days Ago
Add PT loot spawning
3 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
3 Days Ago
3 Days Ago
scientist_boats_gameplay_2 -> naval_update