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18 Commits over 31 Days - 0.02cph!

2 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
2 Months Ago
Fixed incorrect set parent check on the right branch this time
2 Months Ago
main -> mountplayersync_ai_bypass
2 Months Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
2 Months Ago
Reimplement parenting logic
2 Months Ago
main -> mountplayersync_ai_bypass
3 Months Ago
adjust bouyancy pausing step
3 Months Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
3 Months Ago
Add a convar for debugging the boat ai flipping eject - Codegen
3 Months Ago
main -> mountplayersync_ai_bypass
3 Months Ago
mountplayersync_ai_bypass -> main
3 Months Ago
- Remove logs - Codegen - Cleanup
3 Months Ago
main -> mountplayersync_ai_bypass
4 Months Ago
Logs
4 Months Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
4 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
4 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
4 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)