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12 Commits over 0 Days - ∞cph!

8 Days Ago
adjust bouyancy pausing step
8 Days Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
8 Days Ago
Add a convar for debugging the boat ai flipping eject - Codegen
8 Days Ago
main -> mountplayersync_ai_bypass
13 Days Ago
mountplayersync_ai_bypass -> main
14 Days Ago
- Remove logs - Codegen - Cleanup
14 Days Ago
main -> mountplayersync_ai_bypass
18 Days Ago
Logs
18 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
18 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
19 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
19 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)