userIan Hendersoncancel
branchrust_reboot/main/naval_update/gun_turretcancel

32 Commits over 30 Days - 0.04cph!

23 Days Ago
Manifest
23 Days Ago
naval_update -> gun_turret
24 Days Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
24 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
24 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
24 Days Ago
Setup right entities Setup prefab variants
24 Days Ago
naval_update -> gun_turret (missed files)
24 Days Ago
naval_update -> gun_turret
26 Days Ago
Manifest Codegen
26 Days Ago
naval_update -> gun_turret
26 Days Ago
Apply changes to default prefab
26 Days Ago
Make turret entity invinsible Position changes
26 Days Ago
Rename internall turret seat Move aim position Manifest
26 Days Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
26 Days Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
26 Days Ago
Fix more rotation issues, offset the parent correctly
26 Days Ago
Point guns in the correct direction
26 Days Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
26 Days Ago
New 50 cal bounds
26 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
26 Days Ago
Fix bone name collisions with my crappy year old tool
26 Days Ago
Further pivot point and spawn point refinements
26 Days Ago
Make an actual item for the 50cal turret rather than using an m249
27 Days Ago
naval_update -> naval_update/gun_turret
29 Days Ago
Fix all of the weird rotation issues
29 Days Ago
Swap to quaternions - getting gimbal lock already
29 Days Ago
Stop the turret from flipping the equipped weapon
29 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
29 Days Ago
Fix the seat mount spawning us at weird angles (removed eye override)
30 Days Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
30 Days Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
30 Days Ago
Mounted weapon seat and mounted weapon owner system