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15 Commits over 0 Days - ∞cph!

17 Days Ago
17 Days Ago
naval_update -> mounted_turret_reloading
17 Days Ago
Fix some more dodgy angles on the front seat
17 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
17 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
17 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
17 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
17 Days Ago
prevent rear turret clipping checks from failing right at the corners
17 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
17 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
17 Days Ago
Fixes to ensure the server representation is updated properly
17 Days Ago
Rewrote cmounted turret client prediction
17 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
17 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
17 Days Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly