userIan Hendersoncancel
branchrust_reboot/main/naval_update/pt_boat_2cancel

44 Commits over 0 Days - ∞cph!

Yesterday
naval_update -> pt_boat_2
Yesterday
Fix lost compass reference
Yesterday
Ensuire AI is saved
Yesterday
naval_update -> pt_boat_2
4 Days Ago
naval_update -> pt_boat_2
5 Days Ago
naval_update -> pt_boat_2
5 Days Ago
PTBoat Scientists can use the rear turret properly
5 Days Ago
Missed file
5 Days Ago
Fix crash
5 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
5 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
5 Days Ago
seat changes
5 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
5 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
5 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
5 Days Ago
Codegen
5 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
5 Days Ago
Fix hips staying locked when moving the turrets up and down
5 Days Ago
naval_update -> pt_boat_2
7 Days Ago
Compile errors
8 Days Ago
Codegen Manifest
8 Days Ago
naval_update -> pt_boat_2
8 Days Ago
Lerp when not using sights based on a fixed sensitivity value
8 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
8 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
8 Days Ago
Dont compare raw positions for state dirty
8 Days Ago
Fix rear turret being on the wrong camera mode
8 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
9 Days Ago
Play attack animations on the player when attacking (from a turret)
9 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
9 Days Ago
Fixed yaw issues on ptboat front turret
9 Days Ago
Setup 3rd person reload effects on turrets
10 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
10 Days Ago
Fix muzzle fire appearing at the wrong place
10 Days Ago
Swap to the rigged versions of the 50 cals
10 Days Ago
Fixed front turret only reloading the left 50 cal
10 Days Ago
Fix SV_ReloadStart error on rear turret
10 Days Ago
Another manifest Finally working with some clean prefabs
10 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
10 Days Ago
Realign rear turret again
10 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
10 Days Ago
naval_update -> pt_boat_2
12 Days Ago
naval_update -> pt_boat_2
18 Days Ago
Remove spam logs