userIan Hendersoncancel
branchrust_reboot/main/quick_craft_improvementscancel

17 Commits over 0 Days - ∞cph!

6 Days Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
6 Days Ago
main -> quick_craft_improvements
7 Days Ago
Phrases update
7 Days Ago
Dont downcast list type when passing as an argument
7 Days Ago
Fixed menu slider being set to an integer value (now float)
7 Days Ago
Menu scene changes (missed file)
7 Days Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
7 Days Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
7 Days Ago
main -> quick_craft_improvements
10 Days Ago
I left a bunch of logs again
12 Days Ago
Fix cant start coroutine because object is inactive error
12 Days Ago
Minor quick craft button cleanup
12 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
12 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
12 Days Ago
Compile fixes after deleting the convar
12 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
12 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore