userjulekcancel
branchrust_reboot/main/BlunderBustercancel

27 Commits over 153 Days - 0.01cph!

5 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
5 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
8 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
8 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
8 Months Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
8 Months Ago
blunderbus admire animation edited
8 Months Ago
edited blunderbus viewmodel reload and admire anims
8 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
9 Months Ago
blunderbus 3p updated anims exported
9 Months Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
9 Months Ago
blunderbus 3p and gun anims update
9 Months Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
9 Months Ago
exported blunderbus viewmodel anims
9 Months Ago
latest blunderbus viewmodel anims export
9 Months Ago
merged new ammunition model branch into blunderbus branch
9 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
9 Months Ago
blunderbus viewmodel animations export and animated camera setup
9 Months Ago
added r_prop bone to mask on 3p blunderbus anims
10 Months Ago
setting up blunderbus 3rd person in unity
10 Months Ago
setting up blunderbus 3rd person in unity
10 Months Ago
exported blunderbus viewmodel wip animations
10 Months Ago
blunderbus viewmodel animation edits
10 Months Ago
blunder bus viewmodel animation idle pose edit
10 Months Ago
editing blunderbus viewmodel animations
10 Months Ago
blunderbus viewmodel set up
10 Months Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
10 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity