userjulekcancel
branchrust_reboot/main/BlunderBustercancel

27 Commits over 153 Days - 0.01cph!

8 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
8 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
11 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
11 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
11 Months Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
11 Months Ago
blunderbus admire animation edited
11 Months Ago
edited blunderbus viewmodel reload and admire anims
11 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
1 Year Ago
blunderbus 3p updated anims exported
1 Year Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
1 Year Ago
blunderbus 3p and gun anims update
1 Year Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
1 Year Ago
exported blunderbus viewmodel anims
1 Year Ago
latest blunderbus viewmodel anims export
1 Year Ago
merged new ammunition model branch into blunderbus branch
1 Year Ago
setting up blunderbus 3p anims and viewmodel anim set updated
1 Year Ago
blunderbus viewmodel animations export and animated camera setup
1 Year Ago
added r_prop bone to mask on 3p blunderbus anims
1 Year Ago
setting up blunderbus 3rd person in unity
1 Year Ago
setting up blunderbus 3rd person in unity
1 Year Ago
exported blunderbus viewmodel wip animations
1 Year Ago
blunderbus viewmodel animation edits
1 Year Ago
blunder bus viewmodel animation idle pose edit
1 Year Ago
editing blunderbus viewmodel animations
1 Year Ago
blunderbus viewmodel set up
1 Year Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
1 Year Ago
exported viewmodel anim set and started setting up blunderbus in unity