branchrust_reboot/main/BlunderBustercancel
27 Commits over 153 Days - 0.01cph!
exported updated blunderbus 3p reload anim to match the viewmodel
edited blunderbus reload animation. the hammers now get cocked back.
edited blunderbus 3p aim anim so the gun is held correctly
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
blunderbus admire animation edited
edited blunderbus viewmodel reload and admire anims
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
blunderbus 3p updated anims exported
blunderbus 3p and viewmodel updated anims exported and holster positon setup
blunderbus 3p and gun anims update
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
exported blunderbus viewmodel anims
latest blunderbus viewmodel anims export
merged new ammunition model branch into blunderbus branch
setting up blunderbus 3p anims and viewmodel anim set updated
blunderbus viewmodel animations export and animated camera setup
added r_prop bone to mask on 3p blunderbus anims
setting up blunderbus 3rd person in unity
setting up blunderbus 3rd person in unity
exported blunderbus viewmodel wip animations
blunderbus viewmodel animation edits
blunder bus viewmodel animation idle pose edit
editing blunderbus viewmodel animations
blunderbus viewmodel set up
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
exported viewmodel anim set and started setting up blunderbus in unity