userjulekcancel
branchrust_reboot/main/BlunderBustercancel

27 Commits over 153 Days - 0.01cph!

3 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
3 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
6 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
6 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
6 Months Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
6 Months Ago
blunderbus admire animation edited
6 Months Ago
edited blunderbus viewmodel reload and admire anims
6 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
7 Months Ago
blunderbus 3p updated anims exported
7 Months Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
7 Months Ago
blunderbus 3p and gun anims update
7 Months Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
7 Months Ago
exported blunderbus viewmodel anims
7 Months Ago
latest blunderbus viewmodel anims export
7 Months Ago
merged new ammunition model branch into blunderbus branch
7 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
7 Months Ago
blunderbus viewmodel animations export and animated camera setup
7 Months Ago
added r_prop bone to mask on 3p blunderbus anims
7 Months Ago
setting up blunderbus 3rd person in unity
7 Months Ago
setting up blunderbus 3rd person in unity
8 Months Ago
exported blunderbus viewmodel wip animations
8 Months Ago
blunderbus viewmodel animation edits
8 Months Ago
blunder bus viewmodel animation idle pose edit
8 Months Ago
editing blunderbus viewmodel animations
8 Months Ago
blunderbus viewmodel set up
8 Months Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
8 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity