515 Commits over 700 Days - 0.03cph!
exported all tiger animations after skeleton namespace update
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
edited crocodile sprint and swim attack anims
updated scientist outbreak sprayer anims
exported crocodile back pedal, edited attack and intimdate animations
exported updated tiger drag animation
exported updated crocodile intimidate attack anim
more head rotation during crocodile intimdate attack anim
re exported crocodile intimidate attack anim
exported crocodile static and run death anims and updated intimidate attack anim
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
outbreak scientist spray anims re exoprted and holdtype updated
exported edited crocddile animations
crocodile animation exported after rig edit
exported crocodile sprint attack and turn animations after rig edit
exported crocodile turn anims with root motion
exported crocodile sprint atack anim after rig edit
crocodile sprint attack anim re-exported
linked outbreak sprayer override controller to outbreak sprayer entity prefab
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
exported outbreak scientist sprayer animations
exported crocodile swim sprint attack animation
tiger tree finish rm anim edited
exported updated tiger climb animations
tiger drag anim sped up and moves further
exported some tiger animations with wibbley wobbley tail physics
tiger attack ledge anim exported after vertical movement edits
exported tiger drag animation
edited y curve on tiger ledge attack jump rootmotiondata asset
edited tiger ledge attack anim
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
added and updated some crocodile animations
tiger ledge attack anim exported with vertical motion again
tiger ledge attack reexport with no vertical movement
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
crocodile turns and sprint anims edited
edited tiger run 180 left and right anims and updated prowl fire anim
exported tiger vm kill and run hit additive anims
exported more snake anims
exported crocdile sprint, sprint attack, intimdate and turning anims
exported crocodile turn 90 left and right anims
exported snake rig with all lods now skinned
snake anim controller set up and linked to its entity
snake animations and rig exported
re exported tiger anims that needed it to get of the mental right lip
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim