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392 Commits over 580 Days - 0.03cph!

Today
mini crossbow viewmodel anims and skinning edits
Today
added mini crossbow viewmodel camera script and its updated rig and idle pose.
Yesterday
edited ads postion in mini crossbow viewmodel prefab
Yesterday
exported wolf attack ledge animation
3 Days Ago
exported updated mini crossbow rig and assigned textures
14 Days Ago
setting up 4shot crossbow viewmodel
15 Days Ago
updated metal shield admire animation transition on metal shield animator
16 Days Ago
assigned wooden shield viewmodel animator to improvised shield
17 Days Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
29 Days Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
29 Days Ago
edited shield entity positions so the shields sit correctly in the hands
30 Days Ago
exported edited viewmodel metal shield animations
30 Days Ago
exported edited 3p shield idle pose anim
30 Days Ago
updated holster position for metal shield
30 Days Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
30 Days Ago
setup admire anim for metal shield
31 Days Ago
renamed some player update animation fbx's
31 Days Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
34 Days Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
41 Days Ago
exported metal shield world model anims
41 Days Ago
playerupdate. player animtion controller updated with correct anim clips
41 Days Ago
setting up metal shield viewmodel anims
42 Days Ago
setting up metal shield viewmodel
42 Days Ago
exported wolf swim animation
51 Days Ago
exported edited dpv player animations
55 Days Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
56 Days Ago
exported updated blunderbus 3p reload anim to match the viewmodel
56 Days Ago
edited blunderbus reload animation. the hammers now get cocked back.
59 Days Ago
exported wolf run attack shorter anim and edited wolf prowl anim
2 Months Ago
exported edited wolf idle1, wakeup and idle to sleep anims
3 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
3 Months Ago
player update. exported rifle stance walking anims
3 Months Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
3 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
3 Months Ago
player update. updated some holster positions on weapons
3 Months Ago
player update. updated playeranimation.controller. added walk e back in it
3 Months Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
3 Months Ago
exported Wolf_GrowlRunToWalkBack animation
3 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
3 Months Ago
updated wallpaper entity with latest world model meshes
3 Months Ago
latest wallpaper viewmodel mesh added to prefab and rig
3 Months Ago
skinned latest wall paper viewmodel in rig and updated anims for it
3 Months Ago
player update. setting up bows
3 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
3 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
3 Months Ago
setting up wallpaper viewmodel.
3 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
3 Months Ago
setting up wallpaper viewmodel in unity
3 Months Ago
wallpaper entity updated with wallpaper wm
3 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model