456 Commits over 641 Days - 0.03cph!
updated minicrossbow 3p anims to match viewmodel
made minicrossbow reload anims quicker, from 97 frames to 70 frames
assigned tiger avatar definition to tiger anims
edited vm minicrossbow reload anims
reordered viewmodel minicrossbow reload anims
updated 3p and vm minicrossbow reload anims
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
exported reload anims 20 percent faster for 3p minicrossbow
exported updated vm mini crossbow reload anims
exported tiger animations and rig
3p minicrossbow 4 reload end anim set up
3p minicrossbow 4 reload animations set up
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
removed linked arrow meshes from minicrossbow viewmodel prefab
exported mini crossbow rig with the arrow meshes skinned and anims updated
updated minicrossbow vm anims
updated mini crossbow 3p anims
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
updated mini crossbow 3p anims and edited skinning on gun rig
exported updated vm minicrossbow anims
exported vm minicrossbow idle strings drawn back anim
updated vm minicrossbow anims
updated vm minicrossbow string idle anims
edited vm mini crossbow shoot animations
exported latest vm mini crossbow anims
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
edited player animation.controller so the shield impact animations work correctly
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
3p mini corssbow anims updated
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
mini crossbow viewmodel animations updated
exported edited wolf attack ledge rm animation
metal shield 3p melee attack anim updated
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
vm mini crossbow rig updated also deploy and admire animation edits
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
set up mini crossbow world model and intial anims
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
shield 3rd person attack anim split into 3 parts
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too