429 Commits over 610 Days - 0.03cph!
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
edited player animation.controller so the shield impact animations work correctly
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
3p mini corssbow anims updated
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
mini crossbow viewmodel animations updated
exported edited wolf attack ledge rm animation
metal shield 3p melee attack anim updated
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
vm mini crossbow rig updated also deploy and admire animation edits
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
set up mini crossbow world model and intial anims
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
shield 3rd person attack anim split into 3 parts
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
mini crossbow viewmodel animations edited
set viewmodel reinforced woodshield to use metal shield animations
viewmodel wooden shield animaionns edited
viewmodel metal shield anims updated so the arm is visible
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
exported updated wolf ledge attack animation
mini crossbow viewmodel animations updated
exported updated wolf attack ledge animation
exported updated wolf attack ledge animation
exported updated wolf attack ledge animation
viewmodel wooden shield viewable arm test anims
updated viewmodel mini crossbow anims
mini crossbow viewmodel anims updated
updated rig and anims for mini crossbow
mini crossbow viewmodel anims and skinning edits
added mini crossbow viewmodel camera script and its updated rig and idle pose.
edited ads postion in mini crossbow viewmodel prefab
exported wolf attack ledge animation
exported updated mini crossbow rig and assigned textures
setting up 4shot crossbow viewmodel
updated metal shield admire animation transition on metal shield animator
assigned wooden shield viewmodel animator to improvised shield
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
added 3p shield impact melee and impact ranged anims to player animation.controller
edited shield entity positions so the shields sit correctly in the hands
exported edited viewmodel metal shield animations
exported edited 3p shield idle pose anim