740 Commits over 1,037 Days - 0.03cph!
exported updated 3p bone knife anims
exported updated 3p bone knife anims
updated planners and wallpaper 3p run anim
updated planners and wallpaper 3p anims/override controllers
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
set m15 entity to use r prop, zero'ed weapon root and set holster position
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
exported golf swing anims
edited pivots of greybox golf clubs and exported test 3p chip swing anims
exported updated 3p rpg7 reload anim and reload anim events edited
updated 3p shield anims exported
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
edited paintball gun backpack holstered position in the paintball gun entity
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
exported edited 3p north and west jog anims
setup 3p shield anims and applied to player animation.controller
3p jump mid air anim exported after editing and assigned to playeranimation controller
3p handcuff captive holdtype override controller and anims updated
outbreak scientist npc player v4 rig anims exported
exported paintable target rig with latest mesh
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
removed slight finger clipping on vm paintball gun admire animation
latest paintable reactive target lods with power sockets skinned to rig and exported
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
exported a version of w paintball gun rig without wee little ballz
improved 3p paintballgun reload anim
removed hand fidgeting from vm paintball gun idle animation
created paintball gun 3p jog and run anims and assigned to holdtype controller
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
edited paintable reactive target animtions and transition blends on anim.controller
paintable reactive target rig/anims exported and setup in prefab. Also world model animator controller created
vineswing anims exported/added to player aniamtion controller for player rig v4
3p wallpaper anims edited
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
updated w wallpaper.anim.controller with correct anims
rigged wallpaper and intial setup. Need martyn to look at
added 60 fps reload anim for 3p paintballgun
edited flashlight update vm anims
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
assigned rpg7 anim events to 3p reload anim
added lr300 space gun anim events to 3p reload/deploy anims
setup lr300 space animations for player update
edited paintball gun 3p anims and vm reload anim edit
exported latest paintaball gun vm anims
setup paintball viewmodel prefab with skinning mesh render on meshes and culling set to always animate
exported latest paintball gun vm animations