848 Commits over 1,126 Days - 0.03cph!
updating 3p jumping anims
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
setting up 3p M16a2 anims
edited crossbow bowless viewmodel prefab iron sight postion
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
exported edited bowless crossbow 3p and viewmodel anims
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
exported updated 3p jump anim
exported updated 3p jump north animation
exported updated 3p sprint animation and edited dragon launcher backpack holster position
exported updated 3p sprint animation
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
edited 3p crouch idle anim
exported edited 3p holdtype jog/run animations from jerrycan to mp5
exported edited 3p run anims for holdtypes starting with an E to H
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
exported edited 3p zipline anims
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
bowless crossbow world model anims edited
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
exported edited arm throw pose on 3p rock anims
created bespoke ak47 pickup/drop anims and applied to holdtype controller
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
set 3p card game anim to loop
edited 3p minicopter and generic sit idle anims
set 3p zipline anims to loop and anim edited
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
exported updated 3p ak47 and rock run anims
updated 3p c4 holdtype run/jog clips so they play correctly
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
exported 3p drop/pickup item anims
exported edited 3p crouch movement anims
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
exported edited 3p jump anims
edited 3p sprint update anim
exported edited 3p jump animations and added correct jump anim to player animation controller
exported edited 3p swimming anims
removed sneaky anim event sfx from 3p sitting anims
exported unique firecracker 3p animations and linked to new holdtype anim controller
added missing deploy anim events to the tools anim clips
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
exported edited pick axe 3p anims
added missing deploy/reload anim events to weapon anim clips