387 Commits over 580 Days - 0.03cph!
setting up 4shot crossbow viewmodel
updated metal shield admire animation transition on metal shield animator
assigned wooden shield viewmodel animator to improvised shield
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
added 3p shield impact melee and impact ranged anims to player animation.controller
edited shield entity positions so the shields sit correctly in the hands
exported edited viewmodel metal shield animations
exported edited 3p shield idle pose anim
updated holster position for metal shield
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
setup admire anim for metal shield
renamed some player update animation fbx's
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
exported metal shield world model anims
playerupdate. player animtion controller updated with correct anim clips
setting up metal shield viewmodel anims
setting up metal shield viewmodel
exported wolf swim animation
exported edited dpv player animations
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
exported updated blunderbus 3p reload anim to match the viewmodel
edited blunderbus reload animation. the hammers now get cocked back.
exported wolf run attack shorter anim and edited wolf prowl anim
exported edited wolf idle1, wakeup and idle to sleep anims
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
player update. exported rifle stance walking anims
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
player update. updated some holster positions on weapons
player update. updated playeranimation.controller. added walk e back in it
player update. made unique compound bow deploy and fire anims to match viewmodel
exported Wolf_GrowlRunToWalkBack animation
updated wallpaper view/ world model prefabs and vm rig with latest mesh
updated wallpaper entity with latest world model meshes
latest wallpaper viewmodel mesh added to prefab and rig
skinned latest wall paper viewmodel in rig and updated anims for it
player update. setting up bows
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
setting up wallpaper viewmodel.
playerupdate. crossbow idle anims clip ranges edited to make them stable
setting up wallpaper viewmodel in unity
wallpaper entity updated with wallpaper wm
exported wallpaper viewmodel rig/anim set with latest wallpaper model
edited dpv character animations and edited ik position for hand on its deployed prefab
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export