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760 Commits over 1,065 Days - 0.03cph!

Today
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
4 Days Ago
exported latest salvaged axe v model anims
6 Days Ago
exported latest salvaged axe refresh anims
6 Days Ago
exported horse pooping, skid and trough graze anims
7 Days Ago
culling mode set to animate all on salvaged axe viewmodel prefab
8 Days Ago
setting up salvaged axe refresh prefabs
8 Days Ago
exported horse walk to idle and idle to walk anims
8 Days Ago
exported refreshed salvaged axe rig/anims
11 Days Ago
exported updated helicopter reardoor idle anim
11 Days Ago
exported horse animations and rig
11 Days Ago
exported updated motorboat sit anims
11 Days Ago
exported updated 3p ejector seat idle anim
11 Days Ago
beach chair 3p idle anim exported
11 Days Ago
edited minicopter 3p anims
12 Days Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
12 Days Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
12 Days Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
12 Days Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
12 Days Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
12 Days Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
15 Days Ago
exported updated 3p bone knife anims
18 Days Ago
exported updated 3p bone knife anims
18 Days Ago
updated planners and wallpaper 3p run anim
18 Days Ago
updated planners and wallpaper 3p anims/override controllers
19 Days Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
19 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
19 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
19 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
20 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
26 Days Ago
exported golf swing anims
27 Days Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
33 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
35 Days Ago
updated 3p shield anims exported
36 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
36 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
36 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
39 Days Ago
exported edited 3p north and west jog anims
39 Days Ago
setup 3p shield anims and applied to player animation.controller
39 Days Ago
3p jump mid air anim exported after editing and assigned to playeranimation controller
40 Days Ago
3p handcuff captive holdtype override controller and anims updated
41 Days Ago
outbreak scientist npc player v4 rig anims exported
47 Days Ago
exported paintable target rig with latest mesh
48 Days Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
48 Days Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
49 Days Ago
removed slight finger clipping on vm paintball gun admire animation
49 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
50 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
50 Days Ago
exported a version of w paintball gun rig without wee little ballz
54 Days Ago
improved 3p paintballgun reload anim
54 Days Ago
removed hand fidgeting from vm paintball gun idle animation