branchrust_reboot/main/Tigercancel
26 Commits over 59 Days - 0.02cph!
exported updated tiger drag animation
tiger tree finish rm anim edited
exported updated tiger climb animations
tiger drag anim sped up and moves further
exported some tiger animations with wibbley wobbley tail physics
tiger attack ledge anim exported after vertical movement edits
exported tiger drag animation
edited y curve on tiger ledge attack jump rootmotiondata asset
edited tiger ledge attack anim
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
tiger ledge attack anim exported with vertical motion again
tiger ledge attack reexport with no vertical movement
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
edited tiger run 180 left and right anims and updated prowl fire anim
exported tiger vm kill and run hit additive anims
re exported tiger anims that needed it to get of the mental right lip
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
exported tiger swipe at fire anim
exported tiger prowl low/idle anims
exported updated tiger tree test anims
exported tree climbing anim tests for tiger
exported edited tiger gait anims
assigned tiger avatar definition to tiger anims
exported tiger animations and rig