branchrust_reboot/main/Tigercancel

155 Commits over 334 Days - 0.02cph!

12 Months Ago
Merge from croc (fix client/server compile errors)
12 Months Ago
Deleting Panther skeleton assets
12 Months Ago
Rebinding panther prefab variant with correct mesh
12 Months Ago
Fixed hunting trophy to include lods for croc head
12 Months Ago
Updated Tiger hitboxes
12 Months Ago
Adding Panther prefab variant
12 Months Ago
exported updated tiger drag animation
12 Months Ago
Merge from crocodile
12 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
12 Months Ago
Add missing part to balance commit
12 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
12 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
12 Months Ago
Allow tiger to sneak from the sides not only the back
12 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
12 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
12 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
12 Months Ago
Merge from crocodile
12 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
12 Months Ago
Changed the tiger ragdoll prefab layer to the correct layer.
12 Months Ago
Added the ragdoll prefab and corpse prefab for the tiger Updated the tiger prefab to link to the corpse and ragdoll prefab Set up the hunting trophy for the tiger
1 Year Ago
tiger tree finish rm anim edited
1 Year Ago
Increase attack range when dragging a corpse
1 Year Ago
exported updated tiger climb animations
1 Year Ago
Potential fix for sudden very high speeds
1 Year Ago
tiger drag anim sped up and moves further
1 Year Ago
Add comments
1 Year Ago
Tiger drag corpses away when approached while eating them
1 Year Ago
exported some tiger animations with wibbley wobbley tail physics
1 Year Ago
tiger attack ledge anim exported after vertical movement edits
1 Year Ago
exported tiger drag animation
1 Year Ago
Fix hurt state being coupled to wolf
1 Year Ago
Fix compile error
1 Year Ago
Merge from main
1 Year Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
1 Year Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
1 Year Ago
Experiment for with other fire reactions to find most intuitive one
1 Year Ago
More consistent fire reaction
1 Year Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
1 Year Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
1 Year Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
1 Year Ago
Potential fix for AIs sometimes suddenly zooming very fast
1 Year Ago
Improve tiger leap fidelity
1 Year Ago
Fix scientists spawning out of navmesh
1 Year Ago
edited tiger ledge attack anim
1 Year Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
1 Year Ago
Merge from main
1 Year Ago
Stop current anim on client when entity is recycled
1 Year Ago
Fix root motion NRE
1 Year Ago
Fix client server compile errors
1 Year Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh