branchrust_reboot/main/Tigercancel
155 Commits over 334 Days - 0.02cph!
Merge from croc (fix client/server compile errors)
Deleting Panther skeleton assets
Rebinding panther prefab variant with correct mesh
Fixed hunting trophy to include lods for croc head
Adding Panther prefab variant
exported updated tiger drag animation
- Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
Add missing part to balance commit
Add convar enableable logs that fire when anim passed to root motion system is null
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
Allow tiger to sneak from the sides not only the back
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior
- Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring
- Improves debug speed logging
- Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
Changed the tiger ragdoll prefab layer to the correct layer.
Added the ragdoll prefab and corpse prefab for the tiger
Updated the tiger prefab to link to the corpse and ragdoll prefab
Set up the hunting trophy for the tiger
tiger tree finish rm anim edited
Increase attack range when dragging a corpse
exported updated tiger climb animations
Potential fix for sudden very high speeds
tiger drag anim sped up and moves further
Tiger drag corpses away when approached while eating them
exported some tiger animations with wibbley wobbley tail physics
tiger attack ledge anim exported after vertical movement edits
exported tiger drag animation
Fix hurt state being coupled to wolf
- Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
- Prevent tiger reacting overly aggressively to fire
- Simplify fsm
Experiment for with other fire reactions to find most intuitive one
More consistent fire reaction
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
- Fix tiger giving up on stealth to charge as soon as the player climbs on something
- Fix tiger responding very differently to same player actions when the player is standing on something
edited y curve on tiger ledge attack jump rootmotiondata asset
Potential fix for AIs sometimes suddenly zooming very fast
Improve tiger leap fidelity
Fix scientists spawning out of navmesh
edited tiger ledge attack anim
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
Stop current anim on client when entity is recycled
Fix client server compile errors
Fix potential animation invalid state (animation stopped, but still playing)
Fix tiger potentially getting stuck out of navmesh