branchrust_reboot/main/Tigercancel
                         
                     
             
         
     
    
        
155 Commits over 334 Days - 0.02cph!
    
    
    
        
            
            
            
                
                Merge from croc (fix client/server compile errors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting Panther skeleton assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebinding panther prefab variant with correct mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hunting trophy to include lods for croc head
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding Panther prefab variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated tiger drag animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add missing part to balance commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar enableable logs that fire when anim passed to root motion system is null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow tiger to sneak from the sides not only the back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior
- Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring
- Improves debug speed logging
- Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the tiger ragdoll prefab layer to the correct layer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the ragdoll prefab and corpse prefab for the tiger
Updated the tiger prefab to link to the corpse and ragdoll prefab
Set up the hunting trophy for the tiger
 
                
                
                
                
                
             
         
        
            
            
            
                
                tiger tree finish rm anim edited
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase attack range when dragging a corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated tiger climb animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for sudden very high speeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                tiger drag anim sped up and moves further
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tiger drag corpses away when approached while eating them
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported some tiger animations with wibbley wobbley tail physics
 
                
                
                
                
                
             
         
        
            
            
            
                
                tiger attack ledge anim exported after vertical movement edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported tiger drag animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hurt state being coupled to wolf
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prevent tiger reacting overly aggressively to fire
- Simplify fsm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment for with other fire reactions to find most intuitive one
 
                
                
                
                
                
             
         
        
            
            
            
                
                More consistent fire reaction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix tiger giving up on stealth to charge as soon as the player climbs on something
- Fix tiger responding very differently to same player actions when the player is standing on something
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited y curve on tiger ledge attack jump rootmotiondata asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for AIs sometimes suddenly zooming very fast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve tiger leap fidelity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists spawning out of navmesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited tiger ledge attack anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stop current anim on client when entity is recycled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix client server compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix potential animation invalid state (animation stopped, but still playing)
Fix tiger potentially getting stuck out of navmesh