branchrust_reboot/main/Tigercancel
92 Commits over 306 Days - 0.01cph!
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edited tiger run 180 left and right anims and updated prowl fire anim
Improve fluidity of tiger combos, remove weird pause before running away
Make tiger flee after attacking if the player managed to injure it during its charge
Prevent tigers from being too easily stunlocked by fast firing weapons
exported tiger vm kill and run hit additive anims
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Fix tiger sometimes hovering above ground
Revert tiger atk anim update, old anim seem to work better
Fix tiger taking unrealistically sharp turns at high speed
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
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Tiger being automatically added to spawn prefabs
Generate anims root motion curves
Refactor tiger perception of being watched, to allow them to know how long they were not watched
Make the tiger sneak faster when fully in its prey's back
Correct tiger audio import settings (load in bg, preload, pcm)
re exported tiger anims that needed it to get of the mental right lip
Reduce tiger charge range
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring
* Fix tiger stopping too abruptly after fleeing and going back into stealth
* Fix tiger accelerating too slowly after landing an attack
* Add better speed logging
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
exported tiger swipe at fire anim
Fix oversight in aim time calculation
Fix tiger thinking someone is always aiming at him
Fix baseEntity.query returning client entities in editor
exported tiger prowl low/idle anims
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
Add counter to blackboard
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
Correct tiger push direction
exported updated tiger tree test anims
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
exported tree climbing anim tests for tiger
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much