branchrust_reboot/main/Tigercancel

92 Commits over 306 Days - 0.01cph!

9 Days Ago
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9 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
9 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
9 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
10 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
10 Days Ago
exported tiger vm kill and run hit additive anims
10 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
10 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
11 Days Ago
Fix tiger sometimes hovering above ground
11 Days Ago
Revert tiger atk anim update, old anim seem to work better
11 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
11 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
11 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
11 Days Ago
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11 Days Ago
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11 Days Ago
Tiger being automatically added to spawn prefabs
11 Days Ago
Generate anims root motion curves
11 Days Ago
Hook new tiger attack
12 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
12 Days Ago
Make the tiger sneak faster when fully in its prey's back
12 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
13 Days Ago
Merge from main
16 Days Ago
re exported tiger anims that needed it to get of the mental right lip
17 Days Ago
Reduce tiger charge range
18 Days Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
18 Days Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
18 Days Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
20 Days Ago
Merge from main
20 Days Ago
Re-hook tiger fire reac
20 Days Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
20 Days Ago
Improve tiger fleeing
20 Days Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
21 Days Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
23 Days Ago
exported tiger swipe at fire anim
23 Days Ago
Fix oversight in aim time calculation
23 Days Ago
Fix tiger thinking someone is always aiming at him
23 Days Ago
Fix baseEntity.query returning client entities in editor
23 Days Ago
Merge from main
23 Days Ago
exported tiger prowl low/idle anims
23 Days Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
23 Days Ago
Add counter to blackboard
23 Days Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
23 Days Ago
Tiger fire reaction
24 Days Ago
Merge from main
24 Days Ago
Correct tiger push direction
24 Days Ago
exported updated tiger tree test anims
25 Days Ago
Merge from main
25 Days Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
25 Days Ago
exported tree climbing anim tests for tiger
25 Days Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much