branchrust_reboot/main/Tigercancel

155 Commits over 334 Days - 0.02cph!

56 Days Ago
Merge from croc (fix client/server compile errors)
58 Days Ago
Deleting Panther skeleton assets
58 Days Ago
Rebinding panther prefab variant with correct mesh
58 Days Ago
Fixed hunting trophy to include lods for croc head
58 Days Ago
Updated Tiger hitboxes
58 Days Ago
Adding Panther prefab variant
58 Days Ago
exported updated tiger drag animation
60 Days Ago
Merge from crocodile
2 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
2 Months Ago
Add missing part to balance commit
2 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
2 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
2 Months Ago
Allow tiger to sneak from the sides not only the back
2 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
2 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
2 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
2 Months Ago
Merge from crocodile
2 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
2 Months Ago
Changed the tiger ragdoll prefab layer to the correct layer.
2 Months Ago
Added the ragdoll prefab and corpse prefab for the tiger Updated the tiger prefab to link to the corpse and ragdoll prefab Set up the hunting trophy for the tiger
2 Months Ago
tiger tree finish rm anim edited
2 Months Ago
Increase attack range when dragging a corpse
2 Months Ago
exported updated tiger climb animations
2 Months Ago
Potential fix for sudden very high speeds
2 Months Ago
tiger drag anim sped up and moves further
2 Months Ago
Add comments
2 Months Ago
Tiger drag corpses away when approached while eating them
2 Months Ago
exported some tiger animations with wibbley wobbley tail physics
2 Months Ago
tiger attack ledge anim exported after vertical movement edits
2 Months Ago
exported tiger drag animation
2 Months Ago
Fix hurt state being coupled to wolf
2 Months Ago
Fix compile error
2 Months Ago
Merge from main
2 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
2 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
2 Months Ago
Experiment for with other fire reactions to find most intuitive one
2 Months Ago
More consistent fire reaction
2 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
2 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
2 Months Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
2 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
2 Months Ago
Improve tiger leap fidelity
2 Months Ago
Fix scientists spawning out of navmesh
2 Months Ago
edited tiger ledge attack anim
3 Months Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
3 Months Ago
Merge from main
3 Months Ago
Stop current anim on client when entity is recycled
3 Months Ago
Fix root motion NRE
3 Months Ago
Fix client server compile errors
3 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh