branchrust_reboot/main/Tigercancel

155 Commits over 334 Days - 0.02cph!

3 Days Ago
Merge from croc (fix client/server compile errors)
5 Days Ago
Deleting Panther skeleton assets
5 Days Ago
Rebinding panther prefab variant with correct mesh
5 Days Ago
Fixed hunting trophy to include lods for croc head
5 Days Ago
Updated Tiger hitboxes
5 Days Ago
Adding Panther prefab variant
5 Days Ago
exported updated tiger drag animation
7 Days Ago
Merge from crocodile
10 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
10 Days Ago
Add missing part to balance commit
10 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
10 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
10 Days Ago
Allow tiger to sneak from the sides not only the back
10 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
10 Days Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
11 Days Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
11 Days Ago
Merge from crocodile
12 Days Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
12 Days Ago
Changed the tiger ragdoll prefab layer to the correct layer.
15 Days Ago
Added the ragdoll prefab and corpse prefab for the tiger Updated the tiger prefab to link to the corpse and ragdoll prefab Set up the hunting trophy for the tiger
16 Days Ago
tiger tree finish rm anim edited
16 Days Ago
Increase attack range when dragging a corpse
16 Days Ago
exported updated tiger climb animations
16 Days Ago
Potential fix for sudden very high speeds
17 Days Ago
tiger drag anim sped up and moves further
17 Days Ago
Add comments
17 Days Ago
Tiger drag corpses away when approached while eating them
17 Days Ago
exported some tiger animations with wibbley wobbley tail physics
17 Days Ago
tiger attack ledge anim exported after vertical movement edits
17 Days Ago
exported tiger drag animation
18 Days Ago
Fix hurt state being coupled to wolf
18 Days Ago
Fix compile error
18 Days Ago
Merge from main
18 Days Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
18 Days Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
18 Days Ago
Experiment for with other fire reactions to find most intuitive one
18 Days Ago
More consistent fire reaction
18 Days Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
18 Days Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
18 Days Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
19 Days Ago
Potential fix for AIs sometimes suddenly zooming very fast
19 Days Ago
Improve tiger leap fidelity
19 Days Ago
Fix scientists spawning out of navmesh
22 Days Ago
edited tiger ledge attack anim
23 Days Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
23 Days Ago
Merge from main
23 Days Ago
Stop current anim on client when entity is recycled
23 Days Ago
Fix root motion NRE
23 Days Ago
Fix client server compile errors
23 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh