userjulekcancel
branchrust_reboot/main/jungle_updatecancel

14 Commits over 31 Days - 0.02cph!

Yesterday
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
4 Days Ago
updated viewmodel vine swing animation
4 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
5 Days Ago
updated 3p vine swing anim
5 Days Ago
updated snake test escape anim
5 Days Ago
updated snake idle and created test escape anim
8 Days Ago
3p vine swing anim first pass exported
8 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
8 Days Ago
slight edit to tiger ledge attack anim
8 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
11 Days Ago
exported crocodile intimidate to walk rm animation
15 Days Ago
edited tiger run animation
17 Days Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
30 Days Ago
exported all tiger animations after skeleton namespace update