userjulekcancel
branchrust_reboot/main/jungle_updatecancel

19 Commits over 31 Days - 0.03cph!

5 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
5 Months Ago
set v vineswing anims to anim compression off for improved fidelity
5 Months Ago
exported edited vine swinging animations
6 Months Ago
updated vine swinging/descending animations
6 Months Ago
exported wip vine descend animations
6 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
6 Months Ago
updated viewmodel vine swing animation
6 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
6 Months Ago
updated 3p vine swing anim
6 Months Ago
updated snake test escape anim
6 Months Ago
updated snake idle and created test escape anim
6 Months Ago
3p vine swing anim first pass exported
6 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
6 Months Ago
slight edit to tiger ledge attack anim
6 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
6 Months Ago
exported crocodile intimidate to walk rm animation
6 Months Ago
edited tiger run animation
6 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
7 Months Ago
exported all tiger animations after skeleton namespace update