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19 Commits over 31 Days - 0.03cph!

11 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
11 Months Ago
set v vineswing anims to anim compression off for improved fidelity
12 Months Ago
exported edited vine swinging animations
12 Months Ago
updated vine swinging/descending animations
12 Months Ago
exported wip vine descend animations
12 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
12 Months Ago
updated viewmodel vine swing animation
12 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
12 Months Ago
updated 3p vine swing anim
12 Months Ago
updated snake test escape anim
12 Months Ago
updated snake idle and created test escape anim
1 Year Ago
3p vine swing anim first pass exported
1 Year Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
1 Year Ago
slight edit to tiger ledge attack anim
1 Year Ago
re exported tiger sleep idle and end anims so paws come through correctly
1 Year Ago
exported crocodile intimidate to walk rm animation
1 Year Ago
edited tiger run animation
1 Year Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
1 Year Ago
exported all tiger animations after skeleton namespace update