userjulekcancel
branchrust_reboot/main/jungle_updatecancel

19 Commits over 31 Days - 0.03cph!

9 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
9 Months Ago
set v vineswing anims to anim compression off for improved fidelity
9 Months Ago
exported edited vine swinging animations
10 Months Ago
updated vine swinging/descending animations
10 Months Ago
exported wip vine descend animations
10 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
10 Months Ago
updated viewmodel vine swing animation
10 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
10 Months Ago
updated 3p vine swing anim
10 Months Ago
updated snake test escape anim
10 Months Ago
updated snake idle and created test escape anim
10 Months Ago
3p vine swing anim first pass exported
10 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
10 Months Ago
slight edit to tiger ledge attack anim
10 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
10 Months Ago
exported crocodile intimidate to walk rm animation
10 Months Ago
edited tiger run animation
10 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
11 Months Ago
exported all tiger animations after skeleton namespace update