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branchrust_reboot/main/jungle_updatecancel

19 Commits over 31 Days - 0.03cph!

1 Year Ago
replaced the vine mesh with an updated version on viewmodel vine rig
1 Year Ago
set v vineswing anims to anim compression off for improved fidelity
1 Year Ago
exported edited vine swinging animations
1 Year Ago
updated vine swinging/descending animations
1 Year Ago
exported wip vine descend animations
1 Year Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
1 Year Ago
updated viewmodel vine swing animation
1 Year Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
1 Year Ago
updated 3p vine swing anim
1 Year Ago
updated snake test escape anim
1 Year Ago
updated snake idle and created test escape anim
1 Year Ago
3p vine swing anim first pass exported
1 Year Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
1 Year Ago
slight edit to tiger ledge attack anim
1 Year Ago
re exported tiger sleep idle and end anims so paws come through correctly
1 Year Ago
exported crocodile intimidate to walk rm animation
1 Year Ago
edited tiger run animation
1 Year Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
1 Year Ago
exported all tiger animations after skeleton namespace update