branchrust_reboot/main/jungle_updatecancel
19 Commits over 31 Days - 0.03cph!
replaced the vine mesh with an updated version on viewmodel vine rig
set v vineswing anims to anim compression off for improved fidelity
exported edited vine swinging animations
updated vine swinging/descending animations
exported wip vine descend animations
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
updated viewmodel vine swing animation
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
updated 3p vine swing anim
updated snake test escape anim
updated snake idle and created test escape anim
3p vine swing anim first pass exported
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
slight edit to tiger ledge attack anim
re exported tiger sleep idle and end anims so paws come through correctly
exported crocodile intimidate to walk rm animation
edited tiger run animation
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
exported all tiger animations after skeleton namespace update