branchrust_reboot/main/primitivecancel
12 Commits over 31 Days - 0.02cph!
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
slight edit to vm minicrossbow admire anim and 3p reload anims
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
edited player animation.controller so the shield impact animations work correctly
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
metal shield 3p melee attack anim updated
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
updated vm improvised/reinforced and wooden shields override controllers with the correct anims