branchrust_reboot/main/shieldscancel
22 Commits over 61 Days - 0.02cph!
shield 3rd person attack anim split into 3 parts
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
set viewmodel reinforced woodshield to use metal shield animations
viewmodel wooden shield animaionns edited
viewmodel metal shield anims updated so the arm is visible
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
viewmodel wooden shield viewable arm test anims
updated metal shield admire animation transition on metal shield animator
assigned wooden shield viewmodel animator to improvised shield
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
added 3p shield impact melee and impact ranged anims to player animation.controller
edited shield entity positions so the shields sit correctly in the hands
exported edited viewmodel metal shield animations
exported edited 3p shield idle pose anim
updated holster position for metal shield
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
setup admire anim for metal shield
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
exported metal shield world model anims
setting up metal shield viewmodel anims
setting up metal shield viewmodel