userjulekcancel
branchrust_reboot/main/shieldscancel

22 Commits over 61 Days - 0.02cph!

1 Year Ago
shield 3rd person attack anim split into 3 parts
1 Year Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
1 Year Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
1 Year Ago
set viewmodel reinforced woodshield to use metal shield animations
1 Year Ago
viewmodel wooden shield animaionns edited
1 Year Ago
viewmodel metal shield anims updated so the arm is visible
1 Year Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
1 Year Ago
viewmodel wooden shield viewable arm test anims
1 Year Ago
updated metal shield admire animation transition on metal shield animator
1 Year Ago
assigned wooden shield viewmodel animator to improvised shield
1 Year Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
2 Years Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
2 Years Ago
edited shield entity positions so the shields sit correctly in the hands
2 Years Ago
exported edited viewmodel metal shield animations
2 Years Ago
exported edited 3p shield idle pose anim
2 Years Ago
updated holster position for metal shield
2 Years Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
2 Years Ago
setup admire anim for metal shield
2 Years Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
2 Years Ago
exported metal shield world model anims
2 Years Ago
setting up metal shield viewmodel anims
2 Years Ago
setting up metal shield viewmodel