branchrust_reboot/main/shieldscancel

19 Commits over 31 Days - 0.03cph!

38 Days Ago
Fixed shields not getting OnHolster callbacks
38 Days Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
39 Days Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
39 Days Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
39 Days Ago
Fixed some parts of ADS still working when a shield is equipped
39 Days Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
41 Days Ago
Merge from main
48 Days Ago
Unsaved changes
51 Days Ago
Player model cleanup Added a blocking state to the 3rd person animator
51 Days Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
51 Days Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
52 Days Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
52 Days Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
52 Days Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
52 Days Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
52 Days Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
52 Days Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
53 Days Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
53 Days Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)