branchrust_reboot/main/shieldscancel

115 Commits over 123 Days - 0.04cph!

Added art to shield wearables so they're displayed correctly in player preview
2 Days Ago
Fixed pickup notices spawning in the wrong place
2 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
2 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
2 Days Ago
Fixed picking up unrelated items would put away equipped shield
2 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
2 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
2 Days Ago
Protobuf, manifest
2 Days Ago
Merge from main
9 Days Ago
adjusted strap for improvised shield
15 Days Ago
updated metal shield admire animation transition on metal shield animator
15 Days Ago
Unsaved
15 Days Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
15 Days Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
15 Days Ago
More HUD merge fixes
15 Days Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
15 Days Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
16 Days Ago
assigned wooden shield viewmodel animator to improvised shield
16 Days Ago
Fix shields hud merge
16 Days Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
17 Days Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
17 Days Ago
Fixed shield remaining in 3rd person hands while gesturing
17 Days Ago
Fixed 3rd person gestures not working due to animator updates
17 Days Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
17 Days Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
17 Days Ago
Adjusted shield colliders
17 Days Ago
Log cleanup
17 Days Ago
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
20 Days Ago
Merge from main
21 Days Ago
Animator fixes
21 Days Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
21 Days Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
21 Days Ago
Added indicators to the item information panel if a wepaon is compatible with shields
21 Days Ago
Merge fix
21 Days Ago
Merge from main
22 Days Ago
Merge from main
24 Days Ago
adjusted improvised shield handle size to make it smaller
29 Days Ago
Move the shield to the back while reloading a projectile weapon
29 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
29 Days Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
29 Days Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
29 Days Ago
edited shield entity positions so the shields sit correctly in the hands
29 Days Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
29 Days Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
29 Days Ago
Merge from main
30 Days Ago
exported edited viewmodel metal shield animations
30 Days Ago
exported edited 3p shield idle pose anim
30 Days Ago
updated holster position for metal shield
30 Days Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
30 Days Ago
setup admire anim for metal shield