branchrust_reboot/main/shieldscancel

150 Commits over 153 Days - 0.04cph!

59 Days Ago
Restored the 2px gap between vital bars
59 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
59 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
59 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
59 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
59 Days Ago
Merge from main
59 Days Ago
shield 3rd person attack anim split into 3 parts
59 Days Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
59 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
60 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
60 Days Ago
Fixed some logic issues with the shield vm
60 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
60 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
60 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
2 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
2 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
2 Months Ago
viewmodel wooden shield animaionns edited
2 Months Ago
viewmodel metal shield anims updated so the arm is visible
2 Months Ago
Fixed weapons clipping into shield when shield is held up
2 Months Ago
Can now use hammer and tool gun with shield (can only repair)
2 Months Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
2 Months Ago
fixed missing strap on lod1
2 Months Ago
Adjusted size of both wooden shield colliders
2 Months Ago
Fixed shields not rendering their shadows when in first person
2 Months Ago
Fixed being able to sprint while blocking with a shield
2 Months Ago
Merge from main
2 Months Ago
Fixed noclipping breaking held entities entirely
2 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
2 Months Ago
viewmodel wooden shield viewable arm test anims
2 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
2 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
2 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
2 Months Ago
Fixed shields not parenting properly
2 Months Ago
Fixed being able to block while in debug cam
2 Months Ago
Merge from main
2 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
2 Months Ago
Fixed pickup notices spawning in the wrong place
2 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
2 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
2 Months Ago
Fixed picking up unrelated items would put away equipped shield
2 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
2 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
2 Months Ago
Protobuf, manifest
2 Months Ago
Merge from main
3 Months Ago
adjusted strap for improvised shield
3 Months Ago
updated metal shield admire animation transition on metal shield animator
3 Months Ago
Unsaved
3 Months Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
3 Months Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
3 Months Ago
More HUD merge fixes