branchrust_reboot/main/shieldscancel

150 Commits over 153 Days - 0.04cph!

1 Year Ago
Restored the 2px gap between vital bars
1 Year Ago
Fixed player hitting their own shield when crouching and melee attacking
1 Year Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
1 Year Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
1 Year Ago
Shield vm animator can now go straight to block from the melee attack end state
1 Year Ago
Merge from main
1 Year Ago
shield 3rd person attack anim split into 3 parts
1 Year Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
1 Year Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
1 Year Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
1 Year Ago
Fixed some logic issues with the shield vm
1 Year Ago
Refactor shield handling into a static utility Apply it to the legacy animals
1 Year Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
1 Year Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
1 Year Ago
set viewmodel reinforced woodshield to use metal shield animations
1 Year Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
1 Year Ago
viewmodel wooden shield animaionns edited
1 Year Ago
viewmodel metal shield anims updated so the arm is visible
1 Year Ago
Fixed weapons clipping into shield when shield is held up
1 Year Ago
Can now use hammer and tool gun with shield (can only repair)
1 Year Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
1 Year Ago
fixed missing strap on lod1
1 Year Ago
Adjusted size of both wooden shield colliders
1 Year Ago
Fixed shields not rendering their shadows when in first person
1 Year Ago
Fixed being able to sprint while blocking with a shield
1 Year Ago
Merge from main
1 Year Ago
Fixed noclipping breaking held entities entirely
1 Year Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
1 Year Ago
viewmodel wooden shield viewable arm test anims
1 Year Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
1 Year Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
1 Year Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
1 Year Ago
Fixed shields not parenting properly
1 Year Ago
Fixed being able to block while in debug cam
1 Year Ago
Merge from main
1 Year Ago
Added art to shield wearables so they're displayed correctly in player preview
1 Year Ago
Fixed pickup notices spawning in the wrong place
1 Year Ago
Fixed colliders on all shield world models to match their entity counterparts
1 Year Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
1 Year Ago
Fixed picking up unrelated items would put away equipped shield
1 Year Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
1 Year Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
1 Year Ago
Protobuf, manifest
1 Year Ago
Merge from main
1 Year Ago
adjusted strap for improvised shield
1 Year Ago
updated metal shield admire animation transition on metal shield animator
1 Year Ago
Unsaved
1 Year Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
1 Year Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
1 Year Ago
More HUD merge fixes