branchrust_reboot/main/weapon_refresh_salvaged_axecancel
8 Commits over 0 Days - ∞cph!
exported edited salvaged axe refresh viewmodel animations
exported edited salvaged axe refresh viewmodel animations
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
exported latest salvaged axe v model anims
exported latest salvaged axe refresh anims
culling mode set to animate all on salvaged axe viewmodel prefab
setting up salvaged axe refresh prefabs
exported refreshed salvaged axe rig/anims