6,993 Commits over 2,771 Days - 0.11cph!
Hide new file from server
Client side achievements as well
Check and unlock achievements at end of match
Chromatic aberration isn't available in potato mode
Steam item build script fixes, add a purchasable currency bundle to the store
Fix exception in exception reporter closing the game
Fix NRE if inventory update is called before init (somehow)
Don't try to replace units in the squad editor if nothing is being dragged
Update GA SDK (fixes freeze on exit)
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
Cache steam unlocks to a file for offline access
Fix paging up to the top on the leaderboards
Merge from steam_inventory
Fix for the missing inventory updates
Fix the starting currency amount not being granted
Switch to Steam inventory for currency and unlocks
Fix unlocks eating currency if you already have it unlocked
Building Steam items will now consider event-only items too
Add Steam item definitions file and a script to package all customisation items into it
Switch everything to new ID format, default squads no longer use IDs as their names
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
Add some (currently unused) steam inventory api stuff
Retry on TimeoutException
Adjust Npgsql timeouts and enable keepalive
Transition between hover points instead of jumping around
Fix PlayerRecord cache error
Add a define for hover update rate
Changed tile hover limit from 0.5s debounce to 0.25s throttled
Added bounds checking to tile hover
Catch exceptions applying player customisations so it can't break game init
Change TokenCost to double
Automatically exit multiplayer matches when losing connection to the server
Update Facepunch.Steamworks
Fix chat clipping on the right edge when wrapping
Don't allow sending leaderboard requests while a previous one is still pending
Fix possible stack overflow in Steam avatar loader
Make server logs output to a file as well
Store some stats to the database when the matches finish
Update Facepunch.Unity
Update Facepunch.System (needed to be asmdef for FP.Unity)
Add fallback in case the server list is unavailable
Fix chat mute message showing wrong unit
Change all DateTime usage to UTC
Clients can connect using a server list loaded from a website
Log a warning in debug builds when clients get rate limited so we can see why
Cache local player record to disk so customisations can be changed offline
Blur toggler on fast forward button
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation