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3,936 Commits over 1,492 Days - 0.11cph!

1 Hour Ago
Update vector usages
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1 Hour Ago
Update Vector usages
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1 Hour Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
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5 Days Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
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5 Days Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
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6 Days Ago
Update README.md Fixed line 7 "to attach" repeating twice. Merge pull request #1 from Coocla33/patch-1 Update README.md
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6 Days Ago
Update Unity client to confirm things still work
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6 Days Ago
Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server
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6 Days Ago
Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes
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7 Days Ago
Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization
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7 Days Ago
Refactor to support deserialize instantiating using a constructor Support Nullable<T>
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7 Days Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
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10 Days Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB Add an API to get variables for a zone (and the nexus), optionally only listing variables that have been modified since a given timestamp Update all APIs returning variables to include their type and last modified timestamp Implement APIs to facilitate transferring players between nexus zones Cleanup, set the player's assigned zone when transfers complete Delete the read transfer API - that info will automatically be included with zone login Add messages to all API error results
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10 Days Ago
▉▌▋▆▆ ▆▉▉▊ -> ▊▌▍▄▊
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13 Days Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
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13 Days Ago
Treat .addon files as JSON so JSON validation works Version bump
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13 Days Ago
Don't require exact source Declare dependency on the C# extension JSON validation for .addon files
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13 Days Ago
Filter out invalid steamIDs earlier
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13 Days Ago
Fix notifications possibly not going into history and IFTTT when the notification channel is disabled
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14 Days Ago
Readme and stuff
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14 Days Ago
14 Days Ago
Initial commit
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15 Days Ago
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15 Days Ago
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15 Days Ago
Escape
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15 Days Ago
Clean stage
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15 Days Ago
Add gitignore
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15 Days Ago
More 32bit killing, auto rename dylib to bundle
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15 Days Ago
Kill 32bit builds (unused)
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15 Days Ago
Initial OGG decoder
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15 Days Ago
Compile fix for this ancient compiler?
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15 Days Ago
Make the OGG encoder work in memory instead of needing a temp file
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16 Days Ago
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17 Days Ago
Improve mugshot camera orientation a bit
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17 Days Ago
Speed up writing to sv.files.db
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17 Days Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
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18 Days Ago
Fix compile
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18 Days Ago
Auto-refresh mugshots once in a while
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18 Days Ago
Pooling fixes Don't render mugshots if the player isn't visible
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21 Days Ago
Fix image loading placeholders
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22 Days Ago
Expo SDK 41 (cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e) Update react-native-elements EAS config Fix EAS config EAS test config
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22 Days Ago
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22 Days Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
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22 Days Ago
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22 Days Ago
Parse out targetId and targetName
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23 Days Ago
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23 Days Ago
Update items Update translations
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23 Days Ago
Fix EAS config
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23 Days Ago
EAS config
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23 Days Ago
Expo SDK 41 (cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e) Update react-native-elements
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