userlamalovecancel

3,100 Commits over 2,345 Days - 0.06cph!

Yesterday
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
Yesterday
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
2 Days Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
8 Days Ago
Merge from httpimage_cache
8 Days Ago
Fix HttpImage not working with extensionless image URLs
9 Days Ago
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9 Days Ago
Merge from replace_parallel
9 Days Ago
Merge from main
9 Days Ago
Merge from httpimage_cache
9 Days Ago
Merge from refcounting
10 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
10 Days Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
13 Days Ago
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13 Days Ago
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14 Days Ago
Update HttpImage component to cache downloaded images by url in the temp folder
15 Days Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
15 Days Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
16 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
18 Days Ago
Start and end game phase on the timeline based on when you're in a server or not
18 Days Ago
Merge from main
19 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
21 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
25 Days Ago
Run scene2prefab (skip hlod)
25 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
27 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
34 Days Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
34 Days Ago
Subtract 127690 - get rid of the custom Parallel class
35 Days Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
37 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
38 Days Ago
Merge from s2p_flatten
38 Days Ago
Run scene2prefab (skip HLOD)
38 Days Ago
Fix train tunnel entrances not linking up properly
38 Days Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
40 Days Ago
Run scene2prefab (skip HLOD)
40 Days Ago
Never skip checking objects for references or we'll delete things we need
40 Days Ago
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
41 Days Ago
Merge from s2p_flatten
41 Days Ago
Run scene2prefab (skip HLOD)
41 Days Ago
Merge from main
41 Days Ago
Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
41 Days Ago
Handle references to any component instead of just transforms, just to be safe Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening Fix animators breaking after S2P flattening
43 Days Ago
Merge from main
43 Days Ago
Merge from remove_hierarchyutil
43 Days Ago
Merge from main
45 Days Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
54 Days Ago
Fix layer of hexagon tile collider
55 Days Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
55 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
55 Days Ago
Add some more null checks to BikeVehicleAudio
55 Days Ago
Fix range_terrain_slope collider missing read/write