userlamalovecancel

3,333 Commits over 2,710 Days - 0.05cph!

2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Merge from distance_flare_extended_range
2 Days Ago
Override distance flares range so that they render from much further (2000m) away, so you can see monument/cargo lights from far away at night Make them render through a central component that makes it more GPU driven instead of piggybacking on the LOD system Remove the distance flares from the train tunnel prefabs, they significantly outnumbered the monument ones and you can't even see very far down there
4 Days Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
4 Days Ago
Merge from prefab_hierarchy_flatten
4 Days Ago
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break
4 Days Ago
Merge from main
5 Days Ago
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
12 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
13 Days Ago
Merge from prefab_hierarchy_flatten
13 Days Ago
Merge from main
13 Days Ago
Also flatten entities nested within prefabs for consistency
14 Days Ago
Fixes to allow flattening inside of entity prefabs
16 Days Ago
Merge from main
17 Days Ago
Refactor how files (paintings, cassettes, etc) are keyed internally Fixes signs with the same contents (uploadsign) being cleared unexpectedly
18 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
18 Days Ago
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18 Days Ago
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18 Days Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
18 Days Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
19 Days Ago
Fix distance flares getting (permanently?) stuck off sometimes
19 Days Ago
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic
19 Days Ago
Auto adjust jobs thread count when changing CPU affinity
20 Days Ago
Merge from main
20 Days Ago
WIP fixes
22 Days Ago
LightGroupAtTime optimization pass
23 Days Ago
Merge from grid_optimizations
23 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
26 Days Ago
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
27 Days Ago
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27 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
37 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
38 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
48 Days Ago
Automatically upload item icons to CDN when exporting them for Rust+
52 Days Ago
Merge from rustplus_custom_monument_markers
53 Days Ago
Send custom monument marker names to Rust+ properly
55 Days Ago
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55 Days Ago
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59 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
2 Months Ago
Add support for Rust+ to kick players from our team (or yourself to leave the team) Also fixes a couple unrelated bugs
2 Months Ago
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2 Months Ago
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3 Months Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
3 Months Ago
Merge from nexus_fixes
3 Months Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
3 Months Ago
Fix map button not enabling on the connect modal for the nexus path
3 Months Ago
Fix nexus map squishing after those changes
3 Months Ago
Nexus connect modal fixes