branchSandboxGame/mastercancel
562 Commits over 730 Days - 0.03cph!
Error handling for workspace switching, add generic modal component
Workspace switching improvements
Fix vue instance lifecycle hooks not being called
Fix vue namespaces not working for some nested components
Add Quat.FindBetweenNormals and Quat.FindBetweenVectors
Flexboxed the ingame console
endgame console command takes you back to menu
Add BaseEntity.Transform, remove internal virtual funcs for position/rotation/scale
Check for git build in project generator
Add a flag to prevent subassets from reloading because their parent will handle it
Use gamemode name instead
Generte launchSettings.json too
Overwrite nuget config if it exists
Add console command to refresh addon list, add button on menu to use it
Generate nuget config too, do cleaning in project generator
Clean up generted projects so it only shows relevant addons
Fix in root project generation
Can generate projects for addons outside of game root now
Making local addon sources merge together so you can use multiple
Fix enumerate performance
Allow writing again (files still need to exist though)
Enable asset server by default
Merge branch 'merge-localfs'
Update Facepunch.Steamworks
Fix end game taking you through multiple (fast) load screens
Temporary fix for error spam on dedi
Addons load from the server properly now maybe
Strip names from Addon.json
Bunch of fixes for loding addons from server
* server now sends clients a list of all addons with versions
* removed name from addon.json, use folder name instead
* use correct path on disk for C# debug info (also applies to localfs)
Fixed a few errors from resolving addon versions
Make crosshair punch work again
Shift the tool menu to the left
Add version field to addons, load addons from the server if they are missing or incompatible
Fixed requestAnimationFrame not getting timestamps
Resist file open exceptions because it might work, don't send file size/mtime over watch server
Fix exception when retrying http request
Fixed some cache issues preventing hotload from working over webfs
Show threads better in asset profiler
More reliable webfs watch server, batch changes so clients don't try to load partially written files
Don't clear the asset server index when regaining connection
Get the asset server filesystem from Sandbox.Filesystem
Reduce webfs span in webcon
Restore webfs stream position if an exception is thrown while reading
Add some retry logic to webfs network requests