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branchrust_reboot/main/prefab_hierarchy_flattencancel

11 Commits over 31 Days - 0.01cph!

Today
Merge from main
4 Days Ago
Merge from main
6 Days Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
6 Days Ago
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break
6 Days Ago
Merge from main
14 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
15 Days Ago
Merge from main
15 Days Ago
Also flatten entities nested within prefabs for consistency
15 Days Ago
Fixes to allow flattening inside of entity prefabs
18 Days Ago
Merge from main
21 Days Ago
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic