userlamalovecancel
reporust_rebootcancel

1,069 Commits over 762 Days - 0.06cph!

13 Days Ago
▉▌▋▆▆ ▆▉▉▊ -> ▊▌▍▄▊
comment
18 Days Ago
▇▍▆▆▄▌ ▄▋▉▌█▆ ▄▍▅▅▆▍▍▍▇
comment
18 Days Ago
▌▊▉▍▉▍▉ ▅██▊█▇ ▇█▉▌▇▍▉▆▌▄ ▍▄ ▆▆▇ ▊▍▉ ▍ ▇▊▅▋▋▇▅▄▅ ▋▍██ ▍▉▊ █▋▄▌▋▊ ▇▍▉▊▍▆▋▅▉█ (▌▋▅▋▆ ▊▌█▅▌▇▉ ▍▊ ▉▄▋▊▍▌) ▌▋▅ ▋▆▆▆▄█ ▍▇ ▄▅ █▉ ▊▌▌█▋▍▉▋▍ (▆▌▍▌▅▌ ▉▅▆▋▊▅▉██ ▍▇ ▋▄▆▉ ▇▇▉▄▌▆)
comment
20 Days Ago
Improve mugshot camera orientation a bit
comment
20 Days Ago
Speed up writing to sv.files.db
comment
21 Days Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
comment
21 Days Ago
Fix compile
comment
21 Days Ago
Auto-refresh mugshots once in a while
comment
21 Days Ago
Pooling fixes Don't render mugshots if the player isn't visible
comment
25 Days Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
comment
28 Days Ago
▆█▊ ▊▍▋▆▅▆▉▆ ▉▌▆ ▌▌█▉█▊▅ ▍▉▉▉▉ ▄▌▊▄▇▆▋ ▇ ▍▋▍▋ ▆▅▋ ▊▅▅▋▇▅█ ▅▅▌▋▌▊ ▊▇ ▍▄▅█-▊▇█▅▅▄▋█ ▇▅▌▋▇▆ (▍█▋█▋▆/▇▊▋█▆▉)
comment
28 Days Ago
▌▊▊█ ▍▆▆▄▌▅▉▍▅▌ ▌▇▄ ▅▌
comment
31 Days Ago
▉▅▆▌▅ ▌▍▌▉ ▉█▇▇
comment
40 Days Ago
▄██▇▋▊ ▅▄▌▋▅ ▉▄█▄ ▌▍█ ▆▆▌▇█▄█ ▋▍▄ (██▆▆▌ ▉▉▆▋ ▊▊▅▄▉█▇▉ -> ▄█▉▆▇://▅▄▄█▊▊.▄█▍/▄▊▄▉▇█▍▋▉/▌▌▅▆▌/▄▅▇▍/▄▉█)
comment
40 Days Ago
▉▅▋▅ ▇▋▋▉▋▇█▋ ▇▍▇▆▉▌▆ ▌▋▅ ▆▋▇▄▅█ ▆▊▍▍▇█▅▅▍▍ █▉▆▆▌▆▍ ▅▄▉▅▆▄▉▇▆██
comment
44 Days Ago
▍▋▊▍ ▄▉▉▉▋▅▇▌ ▌▄ ▌▉▄▉▋▌▍ ▌▄▊ ██▇▆▆▄ ▊▄▋ ▉▅ ▉▄▆ ▉▋█▋▊▊▌▋▍ ▉▇ ▉█▊ █▄█▅▋
comment
46 Days Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
comment
46 Days Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
comment
53 Days Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
comment
54 Days Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
comment
55 Days Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
comment
55 Days Ago
Enable streaming mipmaps on a bunch of newer deployables
comment
55 Days Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
comment
55 Days Ago
Texture import analyzer highlights deployables to enable streaming mips
comment
55 Days Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
comment
56 Days Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
comment
56 Days Ago
Ignore TerrainFormer folder in texture import analyzer
comment
56 Days Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
comment
60 Days Ago
▅▅██▌▊▉ █▌▋▆'▌ ▊▆▌▇█ ▊▍▌▆▄ ▍▋▄▉▍▋ ▍█ ▋▍▉▊ █▆ ▉▌▇▊ ▌▍▇▋█://█▊▊▆▊.▋▅▌▍▉▄▅▋█.▆▋▋/█▇▍▆▇/▍▋▉▋/▊▇▆▄▆/▊▅_▇▉-▌▇-▉▇▋▊▅▉▄▇▄▌█▄▌.▄▉▄
comment
2 Months Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
comment
3 Months Ago
Check for long form flag when toggling ExceptionReporter
comment
3 Months Ago
▊▋▍▇▄▌▇ ▆▉▊▆▇▊▆▋▆▊ ▌▉ ▅▆▋▄▋▍ ▉▋▉▆▉▍▋▍
comment
3 Months Ago
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class LandmarkInfo is now the source for monument/train tunnel map markers
comment
3 Months Ago
Mugshot texture loading stuff
comment
3 Months Ago
Refactoring so PlayerRelationshipInfo can preserve state on the client (and pool properly)
comment
3 Months Ago
Fix mugshots reloading when not needed Fix mugshots loading for the wrong player sometimes?
comment
3 Months Ago
Fix mugshot rendering messing up the player multimesh
comment
3 Months Ago
Load mugshots into UI
comment
3 Months Ago
Fixing some mugshot file storage logic, add method to delete them on the server Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place Marked the old RequestFileFromServer as deprecated
comment
3 Months Ago
Rename
comment
3 Months Ago
Code to capture player mugshot images and save them on the server
comment
3 Months Ago
▇▇▄▌▉▌ ▍▅ ▇▍▅▌▋▊█ ▇▍█▄
comment
3 Months Ago
Delete 95% of the CCTVRender code (RIP) Recycle the rest for rendering special screenshots
comment
3 Months Ago
Sketching out the UI
comment
3 Months Ago
Merge from random_opt_2
comment
3 Months Ago
▋▅█▌▌▇█▄▍ ▊▉ ▄▉▅▌▌▅▄▇▅▆ (▆▇▄▄▄▊▍▄▌.▌█▇▄▄ ███ ▆▇▋ ▍▉▋▉▌ ▄▊)
comment
3 Months Ago
Code review fixes Remove generator implementation of GetEnumerator in BufferList and ListHashSet (returns boxed enumerator struct instead)
comment
3 Months Ago
Fix PersistentPlayer so it pools and is cached (used for blueprints)
comment
3 Months Ago
Get rid of allocations in NetworkQueueList.Clear Better implementation of GetEnumerator for BufferList<T> and ListHashSet<T> to get rid of enumerator allocations Genericized List.Compare so it can take advantage of specialized enumerators instead of boxing them
comment