2,380 Commits over 2,649 Days - 0.04cph!
Fix load screen hiding for passengers a bit too long before the driver loads in
Block ticks, RPCs, and interactions from players while they are still transfer protected
Probably fix passenger desync when flying a scrap heli to another server
Update CraggyIsland_Nexus scene
Fix nexus.redirect not working properly after switching menu scene to load async
Fix disconnect callback not running when being redirected to another server during nexus auth
Add in missing null check in InspectUids
Updated protobuf codegen executables
Update default nexus endpoint
Fix clan leaderboard never refreshing after it loads once
Show that the clan system is disabled when trying to interact with a clan table
Update clan.info command to accept steamIDs in addition to clanIDs
Add an option to disable showing clan tags on nameplates
Stop sending map seed to Rust+
Remove map seed from level URL and map image URL
thumb_up
22
thumb_down
108
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
thumb_up
42
thumb_down
583
Merge from rustplus_camera_fixes
Replace entity ID randomization with a randomized offset
Make entityId required for consistency with app
Server side raycast jitter
Merge from rustplus_camera_fixes
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
Burst compile these jobs in builds, shouldn't have issues with it anymore
Tighten the detailed colliders, move RC camera slightly forward to try and keep them out of view
Remove ignored colliders because Unity doesn't give us hits in order and increasing maxHits a lot is too expensive for this
Merge from rustplus_camera_fixes
Don't randomize entity IDs for trees, keep randomizing others
Stop messing with player raycast results because the app can deal with it
Fix drone's view being obscured by the drone's colliders
Enable fire button for drones in Rust+
Fix camera raycasts returning bullshit sometimes
Fix Rust+ cameras missing the ocean
Add clan ID to Rust+ clan announcement push notification data
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
Remove a redundant copy when serializing messages to be sent to Rust+
Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Disable line limit on the clan announcement input and let the backend limit it instead
Make it so it strips the linebreaks instead of entire lines of text
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Fix clan leaderboard never refreshing
Probably fix clan announcement truncating to 2048 despite everything else allowing more
Don't auto select all when clicking on rank name to edit
Missing clan map material change
Enable clan system by default, except in hardcore
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Fix BuildActionResult NREs hopefully
Don't add clan score events for players killing themselves
Clan table map shader tweaks (alpha cutout, multiply albedo instead of mixing by alpha)
Replace ClanManager callbacks with UniTask (mostly)
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
Move a few clan testing commands out of editor only (server admin required)
Don't include clan logo in every clan action response
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null
Fixes clan UI showing real avatars when streamer mode is enabled
Auto close the clan member details panel on tab change or clan UI close
Show character budgets for clan announcement and player notes
Filter clan names on the leaderboard
Allow clan members to view score events in the default member role
Disable rich text and escape characters in a bunch of places