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3,149 Commits over 2,496 Days - 0.05cph!

3 Days Ago
Merge from improved_network_groups/variable_cell_size
3 Days Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
4 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
4 Days Ago
Merge from main
4 Days Ago
Code review fixes
5 Days Ago
Use larger cell sizes for the deep sea network group layer so we can reduce the number of cells we need to subscribe to Reduce visibilityRadiusDeepSea from 20 to 10 because the radius is in cells and cell sizes are twice as big now
5 Days Ago
Add support for different cell sizes for network group layers
11 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
13 Days Ago
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
18 Days Ago
Merge from tunnet_netgroup_fix
18 Days Ago
Compile fix
18 Days Ago
Merge from main
19 Days Ago
Add missing SetApplicationId call for Discord integration
20 Days Ago
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20 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
26 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
30 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
31 Days Ago
Show the clan logo on the map marker too
31 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
32 Days Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
41 Days Ago
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41 Days Ago
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45 Days Ago
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45 Days Ago
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46 Days Ago
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46 Days Ago
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47 Days Ago
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49 Days Ago
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58 Days Ago
Merge from discord_sdk_1.8
60 Days Ago
Merge from main
2 Months Ago
Upgrade to Discord social SDK 1.8.13395 Hook up RegisterAuthorizeRequestCallback
4 Months Ago
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4 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
4 Months Ago
Merge from fix_use_bundles
4 Months Ago
Editor tool to copy paste terrain sections around
5 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
5 Months Ago
Merge from server_history_dns
5 Months Ago
Fix history DNS resolutions not refreshing without a client restart
5 Months Ago
Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
5 Months Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
5 Months Ago
Merge from steam_timeline
5 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
5 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
6 Months Ago
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player