branchrust_reboot/main/prefab_hierarchy_flattencancel

18 Commits over 31 Days - 0.02cph!

Today
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
4 Days Ago
merge from main
6 Days Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
6 Days Ago
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break
6 Days Ago
Merge from main
14 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
14 Days Ago
Puzzle reset objects keeps parent instead of descendants, thats what it depends on
14 Days Ago
Train track splines keep descendants, fixes tunnel lights not working
14 Days Ago
DungeonBaseLink keeps descendants, fixes error when generating underwater labs
14 Days Ago
Socket flattening fixes Socket_Base keeps its descendants, Socket_Specific_Female keeps its parent, SocketMod_Inside uses world position / rotation instead of local
14 Days Ago
merge from main
15 Days Ago
Merge from main
15 Days Ago
Also flatten entities nested within prefabs for consistency
15 Days Ago
Fixes to allow flattening inside of entity prefabs
18 Days Ago
Merge from main
21 Days Ago
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic