userlamalovecancel
branchrust_reboot/main/trimmed_asset_warmupcancel

13 Commits over 0 Days - Infinitycph!

12 Months Ago
Merge from main
1 Year Ago
Enabled R/W on a few collision meshes that need it
1 Year Ago
Merge from main
1 Year Ago
Fix effects triggered by AnimationEvents component not being included in builds
1 Year Ago
Fix some prefab issues from older merges
1 Year Ago
Filter out assets that don't exist in builds so we don't try to warm them up
1 Year Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
1 Year Ago
Merge from main
1 Year Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
1 Year Ago
Merge from main
1 Year Ago
Pull hardcoded asset references from scripts too
1 Year Ago
Include fx prefabs in warmup too
1 Year Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference