userlamalovecancel
branchrust_reboot/main/trimmed_asset_warmupcancel

13 Commits over 0 Days - ∞cph!

10 Months Ago
Merge from main
11 Months Ago
Enabled R/W on a few collision meshes that need it
11 Months Ago
Merge from main
11 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
11 Months Ago
Fix some prefab issues from older merges
11 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
11 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
11 Months Ago
Merge from main
11 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
11 Months Ago
Merge from main
11 Months Ago
Pull hardcoded asset references from scripts too
11 Months Ago
Include fx prefabs in warmup too
11 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference