branchrust_reboot/main/trimmed_asset_warmupcancel
14 Commits over 0 Days - ∞cph!
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123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
Enabled R/W on a few collision meshes that need it
Fix effects triggered by AnimationEvents component not being included in builds
Fix some prefab issues from older merges
Filter out assets that don't exist in builds so we don't try to warm them up
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
Pull hardcoded asset references from scripts too
Include fx prefabs in warmup too
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference