branchrust_reboot/main/trimmed_asset_warmupcancel

14 Commits over 0 Days - ∞cph!

Yesterday
Merge from main
8 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
14 Days Ago
Enabled R/W on a few collision meshes that need it
15 Days Ago
Merge from main
15 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
15 Days Ago
Fix some prefab issues from older merges
16 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
16 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
16 Days Ago
Merge from main
17 Days Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
18 Days Ago
Pull hardcoded asset references from scripts too
18 Days Ago
Merge from main
18 Days Ago
Include fx prefabs in warmup too
21 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference