branchrust_reboot/main/trimmed_asset_warmupcancel

14 Commits over 0 Days - ∞cph!

2 Months Ago
Merge from main
2 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
3 Months Ago
Enabled R/W on a few collision meshes that need it
3 Months Ago
Merge from main
3 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
3 Months Ago
Fix some prefab issues from older merges
3 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
3 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
3 Months Ago
Merge from main
3 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
3 Months Ago
Merge from main
3 Months Ago
Pull hardcoded asset references from scripts too
3 Months Ago
Include fx prefabs in warmup too
3 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference