252,187 Commits over 3,990 Days - 2.63cph!

5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] PaulC ups Garlic to 1536
5 Years Ago
Fixed a progression stopper on c2a5g.bsp Brightened some HLS map icons so you can actually see what's on them
5 Years Ago
[D11] Merge from local_network_service_port
5 Years Ago
▄▄▆▉▇▄ ▄▄▌.▅▉
5 Years Ago
[D11] [UI] Fixed font truncating in NotoSans fonts.
5 Years Ago
Fixed an issue with crossbreeding.
5 Years Ago
Adding half ramp block greybox models and prefabs
5 Years Ago
Updated language files
5 Years Ago
dead player can push respawn pod around a bit Merge branch 'master' of SpaceUsurperUnity player revive at pos/angle of effect bullet fix deadPlayer bullet; player onRevive & startInvulnerability
5 Years Ago
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
5 Years Ago
Include item condition in engine performance calculation
5 Years Ago
Give engine items condition, repairable
5 Years Ago
Modified vehicle performance formula
5 Years Ago
▋▄▆▇▌ ▆▉▄
5 Years Ago
▆▋▉▅ ▇▇▅▉█▄█ ▅▇▋▉
5 Years Ago
Refactor, sync engine storage data to the client
5 Years Ago
Added inventory stats UI for engine internal items. Simplified engine item code in general.
5 Years Ago
▋▌▉▉ ▄▋▋ ▄▄▍▆ ▋▆ ▆█▆▅▉▋▄?
5 Years Ago
▅▊▌▇▉▌ ▇▉▍▊▉▄ ▉▊▋▊▋▌▋ ▊▄▍▆ ▆▇▄▌▌ ▅▋▍▉ ▋▄▋▌▉▆█
5 Years Ago
▊▇▅ ▅▄▄ ▌▄▌▆▌▆
5 Years Ago
▅▄█▌▊▅ █▉▊▌▄
5 Years Ago
▊▋▋▊▅▆ ▄▄▉▉▇▊▉ ▅▊▋█▄ ▊▉▊▅▋
5 Years Ago
▄█▄█▋▇ ▉ ▉█▅▉ ▌▌▊▍ ▅▄█▊▅█▍'▉ ▌▍██ ▇▍██ ▉▅▍▇▊▆▉▋ ▉▆▇█▉▍ ▋▉▄▆▋▌▍▆▄ ▇▅▌▅▉
5 Years Ago
▉▅▇▆▆▉▅ ▄▇▋ ▌▅▅▄▆▉ ▊▋▊ ▋▇▊▇▉ #▌▌▉▋▋ ▊▄▆ ▋▍▄-▊▇▌▉▄█▄ ▌█▇▌▅▄▅▊▋ ██▌ ▅▌▋
5 Years Ago
artifacts
5 Years Ago
▉▉▍▌▇▋▆▄▄▄▇
5 Years Ago
use vs 2017 for real
5 Years Ago
use vs 2017
5 Years Ago
Fixed server compile
5 Years Ago
Biome grading WIP & fog minimums
5 Years Ago
Added proper LODs to all foliage_v3 ground plants
5 Years Ago
Wording change on engine internals UI
5 Years Ago
▌█▄▇▆▊ ▄▉▆█▆▄ ▍█▍▍▌▆▇ ▆▅█▌█▍▄▌▅▆█▋▌▅▋ ▌▆▍▊▄ ▍▉▉▋ █▊▍▅▌ ▆█▋.█▍▄▇▇▊▊▇▅▌ ▌▇▋▊▇ ▍▆▉▋▍▅▅█▋▊ ▋█▋▄▍▍▍ ▋▋▇▍▄▇▉ ▉▇▇▌▄▊ ▆▍▋▇▍▌▇▉ ▉▊▆█ ▇▋▊▆▌▆▆▍▍▉▄▇ ▇▌▍▄▅▊ ▋▆█▄▇▋▊ █▅▄▊█▆ ▅▅▉ ▋▉▌▇█ ▄▉▅▋▋▌█▍▅ ▍▇▇▌▌▍ ▄▆█ ▌▉▇▅▆▆ ▉▆▍▆▌▄▇▅▌▅▊ ▊▆▇▊ ▍▅▉▍▅ ▆▅▇▆▅█▉.▅▄▋▄▍▇▌▆█▍▆ ▄▄▉▅▉▋ ▅▆▋▍▋▍▇▌▅▅▍█.▍▊ ▄█▉▅▅▄ ▄▋▇█▅▆▄▍.█▍
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
5 Years Ago
[D11] Fixed issue with effects coming from the network not playing correctly
5 Years Ago
wip gene UI rework to allow showing previous genes
5 Years Ago
[D11][#3822] Torches further adjusted to match steam.
5 Years Ago
[D11] [UI] Added missing translations for animal names and shop names.
5 Years Ago
DTLS code compiles ( Ivan doesn't have the sdks )
5 Years Ago
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
5 Years Ago
DTLS latency fix. Tested on collectible items.
5 Years Ago
Added fog control over time of day
5 Years Ago
Fixed script error in redux octopus turret Added GameStage.SpawnUnit(DataPath<UnitData> path) overload So you don't need to list every possible unit in the stage config
5 Years Ago
[D11] Win64 client locked at 60
5 Years Ago
Phrases
5 Years Ago
Base & arctic biome volume stuff
5 Years Ago
[D11] Merge with main
5 Years Ago
▉▋▌▍▄▊ ▍▉▆▉█▉▍ ▄▋▍▄▆ (▍▄▄▉▅_▌█▋▄.▆)