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Triangle floor frame greybox block
Added a specific socket for triangle floor frame inserts
[D11] SceneToPrefab/SLOD update ALL
Revert "Support to optionally override the Unity version per-platform"
This reverts commit c9e67ebdc5bb742ab1f00778283743d7b4b196e0.
[D11][UI] Made inventory sounds play though frontendsfx.
Loading hint fades in
Merge remote-tracking branch 'origin/master'
Fixed some Fsms not being reset correctly
Fixed script error in respawnPod
Support to optionally override the Unity version per-platform
Floor half greybox/prefabs
Tweaks to spiral stairs greybox to align with floor.half
+ Swaped out all the Halfs to Floats in the ice lake shader
You can now use LightmappedGeneric materials on brush entities with SetMaterial
SetMaterial also works on translucent brushes
[D11] Ui Tweaks across many things
wip storing previous genes
[D11] Fixing Holosight Colour
[D11] Fixed heartbeat/wounded SFX
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
[D11] Fixed Margin on In-Game Options
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
renamed certain games in the mountable games list to more closely match their actual names
moved certain community made maps from cs(go) into their own cateogry (aim, awp, etc)
Icons for maps that dont have them from l4d2 and csgo
[D11] [UI] Application Restart Translation Fix Test
Better error handling for Entity.SetBonePosition, GetBonePosition, SetBoneMatrix, GetBoneMatrix
[D11] Chainlink Fence LOD Distances.
[D11] Thatched Z-Fighting Fixes
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height.
Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets
Conditional models for spiral stairs landings
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Fixed filter for drag-dropping engine items into engine slots
When we're doing a singular chassis visuals update for clients who are looking at a stopped vehicle for the first time, move instantly to the correct position, ignoring the usual lerps.
Make sure the client updates chassis visuals at least once when they first see a vehicle
Engine loot panel UI changes, show stats differently
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic
Compile fixes
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Fixed foliage motion vectors
Sprinkler decays every time it splashes
Icon picker and stuff for add device screen
Rotate sprinkler mesh so hose point matches mesh
Added some profiler coverage to IO areas of interest
player.mount now works for horses
Fixed player.mount not working correctly
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)
Setting entity name on the add device screen, need to do the icon picker now
tutorial guy doesnt give tips on redux intro
invasion campaign background/grid fx
Merge branch 'master' of SpaceUsurperUnity
fix player core wandering after respawn
respawnPod dead player control
fixed pod not spawning player