252,187 Commits over 3,990 Days - 2.63cph!

5 Years Ago
Manifest
5 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
5 Years Ago
[D11] SceneToPrefab/SLOD update ALL
5 Years Ago
Ice sheet material fixes
5 Years Ago
Revert "Support to optionally override the Unity version per-platform" This reverts commit c9e67ebdc5bb742ab1f00778283743d7b4b196e0.
5 Years Ago
more
5 Years Ago
[D11][UI] Made inventory sounds play though frontendsfx.
5 Years Ago
Loading hint fades in Merge remote-tracking branch 'origin/master' Fixed some Fsms not being reset correctly Fixed script error in respawnPod
5 Years Ago
Support to optionally override the Unity version per-platform
5 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
5 Years Ago
+ Swaped out all the Halfs to Floats in the ice lake shader
5 Years Ago
+ Fixes to the ice lake
5 Years Ago
merge from main
5 Years Ago
You can now use LightmappedGeneric materials on brush entities with SetMaterial SetMaterial also works on translucent brushes
5 Years Ago
[D11] Ui Tweaks across many things
5 Years Ago
wip storing previous genes
5 Years Ago
[D11] Fixing Holosight Colour
5 Years Ago
[D11] Fixed heartbeat/wounded SFX
5 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
5 Years Ago
[D11] Fixed Margin on In-Game Options
5 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
5 Years Ago
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
5 Years Ago
[D11] Specular fixes.
5 Years Ago
renamed certain games in the mountable games list to more closely match their actual names moved certain community made maps from cs(go) into their own cateogry (aim, awp, etc) Icons for maps that dont have them from l4d2 and csgo
5 Years Ago
[D11] [UI] Application Restart Translation Fix Test
5 Years Ago
Better error handling for Entity.SetBonePosition, GetBonePosition, SetBoneMatrix, GetBoneMatrix
5 Years Ago
[D11] Chainlink Fence LOD Distances.
5 Years Ago
[D11] Thatched Z-Fighting Fixes
5 Years Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings
5 Years Ago
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5 Years Ago
Fixed filter for drag-dropping engine items into engine slots
5 Years Ago
When we're doing a singular chassis visuals update for clients who are looking at a stopped vehicle for the first time, move instantly to the correct position, ignoring the usual lerps.
5 Years Ago
Make sure the client updates chassis visuals at least once when they first see a vehicle
5 Years Ago
Engine loot panel UI changes, show stats differently
5 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
5 Years Ago
Simplify engine stats UI
5 Years Ago
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5 Years Ago
Fixed foliage motion vectors
5 Years Ago
Sprinkler decays every time it splashes
5 Years Ago
Icon picker and stuff for add device screen
5 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
5 Years Ago
player.mount now works for horses
5 Years Ago
Fixed player.mount not working correctly
5 Years Ago
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)
5 Years Ago
Setting entity name on the add device screen, need to do the icon picker now
5 Years Ago
tutorial guy doesnt give tips on redux intro invasion campaign background/grid fx Merge branch 'master' of SpaceUsurperUnity fix player core wandering after respawn respawnPod dead player control fixed pod not spawning player