165 Commits over 274 Days - 0.03cph!
added musical note texture
added elvis speakers anim max files and exported
added elvis speaker work files
created low poly speakers and baked out from high, starting texturing
created elvis_special_speakers for hero special
added dylan's igor2 effect
added lava court crucible to lava court
added swamp court fish shadowmeshes
added dylan rally counter effect to art
added shadowmeshes to lava and swamp max files
added shadow mesh to cc max
re-exported grass with less reeds
rebuilt test court grass and exported
added water skirt, rebuilt test court tree , created shadow mesh
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
added new test court trees
added dylan's new effects
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
created shadow mesh for ww
working on new meshes for dojo
created new ball bomb mesh
seperated out ww metal components for shadow purposes
modified test court meshes to match new concept
re-exported test court elements, making look more like concept and removing old stuff
re-exported swamp court buildings
combined textures on CC and exported mesh
exported WW combined meshes and textures
unwrapped nearly all ww buildings and props to new uv layout
backfaced and culled a lot of wild west geo, made combined texture map, unwrapped old objects to new map
backfaced cloud city deckchair and exported
textured temple inner court stones and exported. moved court grass and exported
created large floorstones low and high and baked out high
added dylans tornado and cowboy racket effects to plastic
added temple flower with eclipse anims
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
re-exported temple stairs with fixed emissive parts
created eggs and big leaves for temple court
added dylan's quickshot 3
baked and textured temple stone props max
textured final trees, added new hanging vines
added stone props and bake files
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
added dylan's cowboy quickshot effects to dylan_effects folder
added temple level select image
working on stone blocks and stone props for temple court
finished texturing stone floor, added stone floor small lightmap
added DeuceVFX-LifeSteal_3 to dylan folder