165 Commits over 274 Days - 0.03cph!
removed old stairs roots textures
baked vertex lighting out on stairs roots and textued
finished grash mesh and textured
textured floor stones
painting outer floor texture and adding bits to grass mesh
added Dylan's 2DFX to it's own folder in art repository
added new grass skirt to temple court
added more grass and unwrapped to uv 2
added normal map for court lines, undulated grass outer mesh
created temple outer trees and exported. created temple outer trees diffuse map
baked out tree roots and created tree root textures
unwrapped all trees and long roots for temple court
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
added blog images and webm for ian
unwrapped stairs roots 2 on temple court
exported roots and trees from zbrush, currently making low poly version in max
added more roots and trees to temple
added low temple roots zpr and light cookies
creating zbrush trees for temple court
added new temple_cookie textures
added high roots to ignore list.
Exported unwrapped roots and baked out normal and lighting. added to temple scene
added zbrush roots and created high and low poly versions. unwrapping low poly
added early roots to temple court. added light cookie textures
added blog banners, added grass mesh to temple court
building up temple grass mesh
adding proper court grass to temple court. added cracked stones, working in red foliage
adding broken stones to temple court
moved floor stones apart again to show court lines
working on ground stones in temple court.
Added blog folder in art database with blog images
added deuce_level_select_screens folder with images
added temple floor and grass
added temple stones to max, adding to scene
added stone floor to greybox temple court
added new lava_court style collision to all existing courts
repositioned lava court to be centred to 0. added new collision meshes to lava court
cleaned up temple ref folder
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
finished animating cc cloth and started on temple max
added new cloud city landing lights adding cloud city cloth anims
updated flowmaps to work with net on lava court
added new collision to all courts
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
resaved out flowmaps and lava court outer
tweaked flowmaps,. working on court side
texturing court planes on lava court
re-textured and unwrapped court and court_outer so they match up
added court unwrap textre