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12 Commits over 0 Days - ∞cph!

7 Years Ago
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
7 Years Ago
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
7 Years Ago
tweaking values on hair materials to work with non TSAA opacity clip settings
7 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
7 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
7 Years Ago
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
7 Years Ago
tweaked hair materials to not be as reliant on ssao
7 Years Ago
Created and added male hairstyle 02 to skinupdates2 branch
7 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
7 Years Ago
added temp icons for female hair prefabs
7 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
7 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files