usermatt.icancel
branchrust_reboot/main/boxes_dlccancel

26 Commits over 120 Days - 0.01cph!

53 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
53 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
54 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
54 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
54 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
54 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
55 Days Ago
merge from main
58 Days Ago
merge from main
58 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
58 Days Ago
merge from main
2 Months Ago
updated engine.json description for storage box pack
2 Months Ago
renamed to storage_box_pack dlc
2 Months Ago
glass_mat too
2 Months Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
2 Months Ago
turned of SRGB on a number of box textures, mostly metal/rough
2 Months Ago
merge from main
2 Months Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
2 Months Ago
set component boxes to hidden on f1
2 Months Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
2 Months Ago
renamed component_storage_boxes folder
2 Months Ago
created pack sitem
2 Months Ago
codegen again
2 Months Ago
codegen
4 Months Ago
codegen
5 Months Ago
merge from attachment_reposition
5 Months Ago
merge from main