usermatt.icancel
branchrust_reboot/main/decor_lighting_dlccancel

52 Commits over 92 Days - 0.02cph!

12 Months Ago
set fabric and leather beanbags to give same recycle output as chair
12 Months Ago
changed leather beanbag pickup from fabric to leather
12 Months Ago
updated exhibit decor pack steam icon
12 Months Ago
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
12 Months Ago
tweaked lod distances on clothing mannequin to cull sooner
12 Months Ago
fluorescent wall light no longer a skin of the ceiling light
12 Months Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
12 Months Ago
merge from main
1 Year Ago
better fluorescent light icons
1 Year Ago
exhibit decor wallpapers setup, icons etc
1 Year Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
1 Year Ago
set up wallpapers for exhibit decor dlc - still need to do icons
1 Year Ago
positioned lock empty in wall cabinet
1 Year Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
1 Year Ago
tweaks to torso and hand so there's less clipping on some clothing items
1 Year Ago
pulled mannequin's wooden leg down so it's same height as the foot
1 Year Ago
added updated icons for fairy lights and string bulb lights
1 Year Ago
enabled read/write on spotlight gibs
1 Year Ago
added collision mesh for beanbag chairs
1 Year Ago
clothing_mannequin platform, guidemesh updated and icon updated
1 Year Ago
clothing mannequin corpse setup
1 Year Ago
resized mannequin textures to 2k, added gibs
1 Year Ago
clothing_mannequin lods
1 Year Ago
tweaked mannequin skinning to work better with poses
1 Year Ago
tweaked mannequin guidemesh
1 Year Ago
hooked up chandelier gibs
1 Year Ago
hooked up guide mesh on mannequin again
1 Year Ago
mannequin icon, added dlc pack dependency, added guidemesh
1 Year Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
1 Year Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
1 Year Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
1 Year Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
1 Year Ago
hooked up wall cabinet to unlock via decor lighting pack
1 Year Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
1 Year Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
1 Year Ago
beanbag alternate material setup and made them skins of the chair
1 Year Ago
set the animation speed of pedals on the chandelier to be 2x faster
1 Year Ago
broke mannequin even further by updating individual body part prefabs
1 Year Ago
clothing mannequin updated model and material
1 Year Ago
merge from main
1 Year Ago
import settings on bulb models
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
tweaked wall storage deploy volumes to allow for small wood storage
1 Year Ago
merge from main
1 Year Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
1 Year Ago
added test wall_storage prefab and built manifest
1 Year Ago
subtracted merge