branchrust_reboot/main/decor_lighting_dlccancel
53 Commits over 92 Days - 0.02cph!
set fabric and leather beanbags to give same recycle output as chair
changed leather beanbag pickup from fabric to leather
updated exhibit decor pack steam icon
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
tweaked lod distances on clothing mannequin to cull sooner
fluorescent wall light no longer a skin of the ceiling light
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
replaced wallpaper tool icon wot i accidently overwrote whoops
set up wallpapers for exhibit decor dlc - still need to do icons
positioned lock empty in wall cabinet
moved mannequin body part prefabs to their own folder so theyre easier to find
tweaks to torso and hand so there's less clipping on some clothing items
pulled mannequin's wooden leg down so it's same height as the foot
added updated icons for fairy lights and string bulb lights
enabled read/write on spotlight gibs
added collision mesh for beanbag chairs
clothing_mannequin platform, guidemesh updated and icon updated
clothing mannequin corpse setup
resized mannequin textures to 2k, added gibs
tweaked mannequin skinning to work better with poses
tweaked mannequin guidemesh
hooked up chandelier gibs
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
hooked up wall cabinet to unlock via decor lighting pack
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
beanbag alternate material setup and made them skins of the chair
set the animation speed of pedals on the chandelier to be 2x faster
broke mannequin even further by updating individual body part prefabs
clothing mannequin updated model and material
import settings on bulb models
tweaked wall storage deploy volumes to allow for small wood storage
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
added test wall_storage prefab and built manifest