branchrust_reboot/main/decor_lighting_dlccancel
34 Commits over 61 Days - 0.02cph!
clothing_mannequin platform, guidemesh updated and icon updated
clothing mannequin corpse setup
resized mannequin textures to 2k, added gibs
tweaked mannequin skinning to work better with poses
tweaked mannequin guidemesh
hooked up chandelier gibs
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
hooked up wall cabinet to unlock via decor lighting pack
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
beanbag alternate material setup and made them skins of the chair
set the animation speed of pedals on the chandelier to be 2x faster
broke mannequin even further by updating individual body part prefabs
clothing mannequin updated model and material
import settings on bulb models
tweaked wall storage deploy volumes to allow for small wood storage
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
added test wall_storage prefab and built manifest
merge from hackweek_newlights