branchrust_reboot/main/decor_lighting_dlccancel

233 Commits over 61 Days - 0.16cph!

15 Minutes Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
16 Minutes Ago
Changed chandelier protection
51 Minutes Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
1 Hour Ago
merge from main
1 Hour Ago
Fixed chandelier bounds issue preventing wiring
1 Hour Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
3 Hours Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
Today
Remove testing model for collider placement from mannequin
syncvar_load_fix -> decor_lighting_dlc
Today
Fixed bulb string lights and fairy lights not working in builds
Today
Set chandelier last length default value to -1
Today
fix mannequin LODs, remove ability to lock mannequin
Today
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
Today
enabled read/write on spotlight gibs
Today
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
Today
added collision mesh for beanbag chairs
Today
merge from main
Today
Restored LoadSave on playground scene
Today
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Yesterday
Small tweak on fairy point.
Yesterday
Fixed all remaining ghost bulbs I think.
Yesterday
clothing_mannequin platform, guidemesh updated and icon updated
Yesterday
clothing mannequin corpse setup
Yesterday
resized mannequin textures to 2k, added gibs
Yesterday
clothing_mannequin lods
3 Days Ago
tweaked mannequin skinning to work better with poses
3 Days Ago
Cabinet casts a cookie'd spotlight forward. + Related files.
4 Days Ago
Chandelier - removed bulbs from worldmodel
4 Days Ago
fix mannequin placement collider too low
4 Days Ago
tweaked mannequin guidemesh
4 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
4 Days Ago
hooked up chandelier gibs
4 Days Ago
hooked up guide mesh on mannequin again
4 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
4 Days Ago
manual fix staticfields errors
4 Days Ago
Change mannequin inventory panel to look and work like a Locker
4 Days Ago
Chandelier - Added static worldmodel prefab
4 Days Ago
Ceiling fluorescent light deploy guide
4 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
4 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
4 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
4 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
4 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
4 Days Ago
Fixed table lamp missing its source item
4 Days Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
4 Days Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
4 Days Ago
Chandelier - updated icon
5 Days Ago
beanbag alternate material setup and made them skins of the chair
5 Days Ago
Tripod models and colliders set to Deployed layer
5 Days Ago
fix feet showing through mannequin, impact effects blood -> wood