branchrust_reboot/main/decor_lighting_dlccancel
233 Commits over 61 Days - 0.16cph!
Removed LightOccludee on chandelier lights, not supported on dynamic lights
Changed chandelier protection
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
Fixed chandelier bounds issue preventing wiring
Added a game tip explaining you can adjust the spotlight rotation using a hammer
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
Remove testing model for collider placement from mannequin
syncvar_load_fix -> decor_lighting_dlc
Fixed bulb string lights and fairy lights not working in builds
Set chandelier last length default value to -1
fix mannequin LODs, remove ability to lock mannequin
Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
enabled read/write on spotlight gibs
Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
added collision mesh for beanbag chairs
Restored LoadSave on playground scene
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Small tweak on fairy point.
Fixed all remaining ghost bulbs I think.
clothing_mannequin platform, guidemesh updated and icon updated
clothing mannequin corpse setup
resized mannequin textures to 2k, added gibs
tweaked mannequin skinning to work better with poses
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Chandelier - removed bulbs from worldmodel
fix mannequin placement collider too low
tweaked mannequin guidemesh
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
hooked up chandelier gibs
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
manual fix staticfields errors
Change mannequin inventory panel to look and work like a Locker
Chandelier - Added static worldmodel prefab
Ceiling fluorescent light deploy guide
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
hooked up wall cabinet to unlock via decor lighting pack
Fixed table lamp missing its source item
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
Chandelier - updated icon
beanbag alternate material setup and made them skins of the chair
Tripod models and colliders set to Deployed layer
fix feet showing through mannequin, impact effects blood -> wood