branchrust_reboot/main/decor_lighting_dlccancel
53 Commits over 0 Days - ∞cph!
fixed lods for hanging bulbs
fixed material order on lightbulb
Add some placeholder cables
Physics based ceiling lights now reset their position/rotation after 15s of no damage
Setup two joints on the fluorescent light
Move chandelier into cozy lights folder
String light bulbs + lights are now pooled
fixed bugs with lods on dlc lights
wall strip light mount . Updated spotlight and added gibs.
tweaked wall storage deploy volumes to allow for small wood storage
fixed normal issue on spotlight glass
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
added lods to hanging bulbs
textured and setup orientable spotlight.
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
merge from decor_lighting_dlc/merge_resolve
added test wall_storage prefab and built manifest
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
Minor cleanup for CeilingLight
Fixed wire slack not working with string lights
adjusted fairy light scale and emission
off material for strip light
Fixed wire slack up and down binds in the options menu
Wire slack up and down binds added to keys_default
String light emission toggle when powered
Christmas light bulb spawning fixes
Advanced christmas light now inherits from the string light class and use the new deployment system
String light fixes, manifest
Cherrypick
122713, I have no clue how this disappeared
Restored hanging bulbs string light
Fixed some line generation issue
Removing a point refunds the consummed length
Revert UI.Options.Keybind.prefab, wasnt meant to be changed