branchrust_reboot/main/decor_lighting_dlccancel

39 Commits over 0 Days - ∞cph!

Today
spotlight gibs
Today
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Today
added lods to hanging bulbs
Today
textured and setup orientable spotlight.
Today
merge from main
Yesterday
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
3 Days Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
3 Days Ago
merge from decor_lighting_dlc/merge_resolve
3 Days Ago
merge from main
3 Days Ago
added test wall_storage prefab and built manifest
3 Days Ago
subtracted merge
3 Days Ago
merge from main
4 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
9 Days Ago
Minor cleanup for CeilingLight
9 Days Ago
Fixed wire slack not working with string lights
9 Days Ago
merge from main
9 Days Ago
hanging lights
10 Days Ago
merge from main
10 Days Ago
adjusted fairy light scale and emission
10 Days Ago
fixed fairy light wire
11 Days Ago
New bulb models
15 Days Ago
off material for strip light
15 Days Ago
fluorescent light model
16 Days Ago
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16 Days Ago
Fixed wire slack up and down binds in the options menu
16 Days Ago
Wire slack up and down binds added to keys_default
16 Days Ago
String light emission toggle when powered
16 Days Ago
Christmas light bulb spawning fixes
16 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
16 Days Ago
String light fixes, manifest
16 Days Ago
Cherrypick 122713, I have no clue how this disappeared
16 Days Ago
Restored hanging bulbs string light
16 Days Ago
Fixed some line generation issue
16 Days Ago
Removing a point refunds the consummed length
16 Days Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
16 Days Ago
Compile fixes
16 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
17 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
17 Days Ago
merge from hackweek_newlights