branchrust_reboot/main/decor_lighting_dlccancel
39 Commits over 0 Days - ∞cph!
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
added lods to hanging bulbs
textured and setup orientable spotlight.
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
merge from decor_lighting_dlc/merge_resolve
added test wall_storage prefab and built manifest
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
Minor cleanup for CeilingLight
Fixed wire slack not working with string lights
adjusted fairy light scale and emission
off material for strip light
Fixed wire slack up and down binds in the options menu
Wire slack up and down binds added to keys_default
String light emission toggle when powered
Christmas light bulb spawning fixes
Advanced christmas light now inherits from the string light class and use the new deployment system
String light fixes, manifest
Cherrypick
122713, I have no clue how this disappeared
Restored hanging bulbs string light
Fixed some line generation issue
Removing a point refunds the consummed length
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
Fairy lights: can remove points and resume wiring by pressing E on the little box
Added new keybinds for wire slack
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
merge from hackweek_newlights