branchrust_reboot/main/decor_lighting_dlccancel
317 Commits over 92 Days - 0.14cph!
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
fix for pooled random bone rotations on mannequin
Fix wearables with random parts/colours not working on mannequins
take 2 on tentative pooling fix for mannequin posing
subtract commit
129922, includes extra files
tentative pooling issue fix for mannequin
fix censornudity convar NRE with mannequins
Fixed the ceiling light top bleed
Fixed secondary light being a different color
Removed distance flare (not used for player spawned stuff)
Slightly lowered LOD cull distances as they were carried from some static lights.
Small polish on light/shadow settings.
set fabric and leather beanbags to give same recycle output as chair
changed leather beanbag pickup from fabric to leather
Updated mannequin part paths
updated exhibit decor pack steam icon
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
tweaked lod distances on clothing mannequin to cull sooner
fluorescent wall light no longer a skin of the ceiling light
beanbag chair destroy sound + sound tweaks
table lamp deploy
deploy sound tweak for a few other lights
Add playermodel LOD override for Mannequin
mannequin updates
- updated all poses to have same hip height, widened stance
- tweaked spawn point to remove floating feet
- renamed altPose to idlePose
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
replaced wallpaper tool icon wot i accidently overwrote whoops
Hexagon tiles - Updated textures
Beanbag seat - Icon update again, and fuzz shader setup update again
set up wallpapers for exhibit decor dlc - still need to do icons
Beanbag seat - Updated icons with new textures
Wallpaper - tweaked carpet, added hexagon tiles
Beanbag Seat - Updated textures with colour changes and added fuzz shader
ContainerIOEntity now has a isLockable field
Made the wall cabinet lockable
positioned lock empty in wall cabinet
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
moved mannequin body part prefabs to their own folder so theyre easier to find
tweaks to torso and hand so there's less clipping on some clothing items
pulled mannequin's wooden leg down so it's same height as the foot
beanbag chair sounds
mannequin sounds
chandelier sounds
orientable spotlight sounds
wall cabinet sounds
Removed light occludee on chandelier main point light as its dynamic
Fixed string lights not returning the full amount of item used when picked up
Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.
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Fix impact effects on the mannequin only appearing near the feet
Improve mannequin model part hiding with skin overrides
Deployable snapping for the table lamp
Deployable snapping for the Mannequin
Added snapping to the spotlight