branchrust_reboot/main/farming2cancel
29 Commits over 60 Days - 0.02cph!
hooked up water pump on anim material and tweaked lod distance
emissive and on materials for water pump and powered purifier
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
powered water purifier model, material, gibs, collision
water pump emissive scale
added poweredwaterpurifier greybox
rotated and repositioned water_pump
fixed sprinkler anim final frames so they loop properly
Reduced tri-count on sprinkler gibs
increased water barrel max output flow back to 12
▇▍▋▄▄▄▉ ▊▄▇▋▆▋█▆▉▅▋ / ▉▌▇▍▇▄ ▋▋▅▅▌▍, ▇▉▄▋▆ ▋▇▅▄▅▇ ▊▋ ▌▊▌, ▉▆▉▉▌ ▄▍▊ ▉▇ ▉▋▇▇▌█, ▌▅▄▆▅▍▆ █ ▅▄▋█▉▊▆██ ▍▆▌▊ ▇▅ ▆ ▊▇▆ ▌▅▊▌▋▆ ▍▌▊▌
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cleaned up sprinkler materials a bit, less height and noise
much better planted bottle materials, set up refractive shader on it with correct sorting
Added planter_bottle mesh and materials
scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
simplified fluidswitch anims down to 2
rigged and animated fluid_switch
rigged and created idle on animation for sprinkler, updated prefab
added horse_dung model and materials
fluid_splitter material improvements
Added Fluid Splitter model and materials + gibs
Added sprinkler gibs model
Added sprinkler model and materials