branchrust_reboot/main/mirror2023cancel
                         
                     
             
         
     
    
        
17 Commits over 61 Days - 0.01cph!
    
    
        
            
            
            
                
                assigned correct double height material to standing mirror
 
                
                
                
                
                
             
         
        
            
            
            
                
                mirror_material double height for standing mirrors
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed broken filepaths in mirror shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                set mirror prefabs and all children of prefab root to deployed layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                more mirror wip working out blend layer
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs