branchrust_reboot/main/mirror2023cancel

36 Commits over 61 Days - 0.02cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
assigned correct double height material to standing mirror
1 Year Ago
mirror_material double height for standing mirrors
1 Year Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
1 Year Ago
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1 Year Ago
fixed broken filepaths in mirror shader
1 Year Ago
set mirror prefabs and all children of prefab root to deployed layer
1 Year Ago
manifest
1 Year Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
1 Year Ago
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1 Year Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
1 Year Ago
Merge from /main/shader-std2decal-extended
1 Year Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
1 Year Ago
Re-added PlanarReflectionCamera to MainCamera prefab
1 Year Ago
cherry picked 88250
1 Year Ago
merge with main 2
1 Year Ago
merge with main
1 Year Ago
more mirror wip working out blend layer
1 Year Ago
missing file
1 Year Ago
more frame wip
1 Year Ago
mirrors wip
1 Year Ago
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1 Year Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
1 Year Ago
Simpler base pyramid texture logic
1 Year Ago
Tweaked hair bsdf for planar reflections
1 Year Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
1 Year Ago
Added forward rendering support to core and terrain shaders
1 Year Ago
Updated codegen for planar reflection convars
1 Year Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
1 Year Ago
Added cheap forward passes to terrain and skin
1 Year Ago
Fixed NRE and variant specific shader errors
1 Year Ago
Rerun doprepare on all mirrors, manifest rebuild
1 Year Ago
merge from main
1 Year Ago
Fixed shader and script compile errors
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs