branchrust_reboot/main/mirror2023cancel

36 Commits over 61 Days - 0.02cph!

7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
assigned correct double height material to standing mirror
7 Months Ago
mirror_material double height for standing mirrors
7 Months Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
7 Months Ago
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7 Months Ago
fixed broken filepaths in mirror shader
7 Months Ago
set mirror prefabs and all children of prefab root to deployed layer
7 Months Ago
manifest
7 Months Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
7 Months Ago
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7 Months Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
7 Months Ago
Merge from /main/shader-std2decal-extended
7 Months Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
7 Months Ago
Re-added PlanarReflectionCamera to MainCamera prefab
7 Months Ago
cherry picked 88250
7 Months Ago
merge with main 2
7 Months Ago
merge with main
7 Months Ago
more mirror wip working out blend layer
7 Months Ago
missing file
7 Months Ago
more frame wip
7 Months Ago
mirrors wip
7 Months Ago
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7 Months Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
7 Months Ago
Simpler base pyramid texture logic
7 Months Ago
Tweaked hair bsdf for planar reflections
7 Months Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
7 Months Ago
Added forward rendering support to core and terrain shaders
7 Months Ago
Updated codegen for planar reflection convars
7 Months Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
7 Months Ago
Added cheap forward passes to terrain and skin
7 Months Ago
Fixed NRE and variant specific shader errors
7 Months Ago
Rerun doprepare on all mirrors, manifest rebuild
7 Months Ago
merge from main
7 Months Ago
Fixed shader and script compile errors
9 Months Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs