branchrust_reboot/main/mirror2023cancel
36 Commits over 61 Days - 0.02cph!
assigned correct double height material to standing mirror
mirror_material double height for standing mirrors
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
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fixed broken filepaths in mirror shader
set mirror prefabs and all children of prefab root to deployed layer
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
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more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
Merge from /main/shader-std2decal-extended
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
Re-added PlanarReflectionCamera to MainCamera prefab
more mirror wip working out blend layer
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
Simpler base pyramid texture logic
Tweaked hair bsdf for planar reflections
Added forward opaque and alpha-test to most Rust/Standard shaders
Added forward rendering support to core and terrain shaders
Updated codegen for planar reflection convars
Made base pyramid available in all shader quality modes (required for planar reflections)
Added cheap forward passes to terrain and skin
Fixed NRE and variant specific shader errors
Rerun doprepare on all mirrors, manifest rebuild
Fixed shader and script compile errors
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs