branchrust_reboot/main/molotov_cocktailcancel
8 Commits over 0 Days - ∞cph!
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
removed middle line dirt smear from molotov cocktail
molotov liquid shader back for Bill to test
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
reduced texture sizes on poweder
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
fixed flashbang vw materials, still very much wip
merge from thrown_weapons