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branchrust_reboot/main/molotov_cocktailcancel

8 Commits over 0 Days - ∞cph!

2 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Years Ago
removed middle line dirt smear from molotov cocktail
2 Years Ago
molotov liquid shader back for Bill to test
2 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
2 Years Ago
reduced texture sizes on poweder
2 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
2 Years Ago
fixed flashbang vw materials, still very much wip
2 Years Ago
merge from thrown_weapons