branchrust_reboot/main/pilot_hazmat_dlccancel
30 Commits over 61 Days - 0.02cph!
added media images to pilot pack sitem
added metal sounding open and close for black box
black box meshlod culls at 60 instead of 100 to mirror parent wood box
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
renamed flight recorder box to black box again
pilot pack sitem description
renamed pilot hazmat suit description to pilot suit
changed blackbox deploy and ui sounds to metal sheet
turned backface cull back on on ejector seat 2nd material
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
created pilot pack steam item (master sitem) and given it the old steam item ID of
10328" class="changeset">
10328. I've moved the Pilot Hazmat sitem ID over to
10331. All pilot hazmat items now unlock via "pilot pack"
10328" class="changeset">
10328. Rebuilt manifest
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
renamed pilot hazmat skin asset name to pilot pack
removed duplicate lodgroups and set up mesh lod on pilot codelock
changed collision surface to metal
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
hooked up pilot_hazmat steam id to unlock storage box id
pilot hazmat storage texture polish pass, uv2 emissive and small lights
very wip pilot hazmat storage model and materials
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition