usermatt.icancel
branchrust_reboot/main/travelling_vendorcancel

32 Commits over 30 Days - 0.04cph!

9 Months Ago
lod distances, lod4 stays longer
9 Months Ago
tweaked emissive indicators so they dont pixelate at range
9 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
9 Months Ago
vm_screen atlassed emissive
9 Months Ago
emissive tweaks. less ring around the indicators
9 Months Ago
updated unique textures
9 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
9 Months Ago
applied brake material colour changing across lods
9 Months Ago
better brake light and tail light colours
9 Months Ago
unbroke the brakes
9 Months Ago
better tail lights especially on lods
9 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
9 Months Ago
positioned rightiside screen and keypad correctly
9 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
9 Months Ago
moved turret bracket to correct position
9 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
9 Months Ago
tweaked colour on light mat
9 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
9 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
10 Months Ago
texturing updates
10 Months Ago
uv2 tweaks for emissive
10 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
10 Months Ago
textures that plastic forgot to commit in 99328
10 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
10 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
10 Months Ago
set correct texture scale in engine
10 Months Ago
reduced texture sizes
10 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
10 Months Ago
scaled turret to 0.9
10 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
10 Months Ago
wip textures
10 Months Ago
vendor truck wip model and basic materials