usermatt.icancel
branchrust_reboot/main/travelling_vendorcancel

32 Commits over 30 Days - 0.04cph!

6 Months Ago
lod distances, lod4 stays longer
6 Months Ago
tweaked emissive indicators so they dont pixelate at range
6 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
6 Months Ago
vm_screen atlassed emissive
6 Months Ago
emissive tweaks. less ring around the indicators
6 Months Ago
updated unique textures
6 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
6 Months Ago
applied brake material colour changing across lods
6 Months Ago
better brake light and tail light colours
6 Months Ago
unbroke the brakes
6 Months Ago
better tail lights especially on lods
6 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
6 Months Ago
positioned rightiside screen and keypad correctly
6 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
6 Months Ago
moved turret bracket to correct position
6 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
6 Months Ago
tweaked colour on light mat
6 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
6 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
6 Months Ago
texturing updates
6 Months Ago
uv2 tweaks for emissive
6 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
6 Months Ago
textures that plastic forgot to commit in 99328
6 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
6 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
7 Months Ago
set correct texture scale in engine
7 Months Ago
reduced texture sizes
7 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
7 Months Ago
scaled turret to 0.9
7 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
7 Months Ago
wip textures
7 Months Ago
vendor truck wip model and basic materials