usermatt.icancel
branchrust_reboot/main/travelling_vendorcancel

32 Commits over 30 Days - 0.04cph!

22 Days Ago
lod distances, lod4 stays longer
22 Days Ago
tweaked emissive indicators so they dont pixelate at range
23 Days Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
25 Days Ago
vm_screen atlassed emissive
25 Days Ago
emissive tweaks. less ring around the indicators
25 Days Ago
updated unique textures
25 Days Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
25 Days Ago
applied brake material colour changing across lods
25 Days Ago
better brake light and tail light colours
25 Days Ago
unbroke the brakes
25 Days Ago
better tail lights especially on lods
26 Days Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
26 Days Ago
positioned rightiside screen and keypad correctly
26 Days Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
26 Days Ago
moved turret bracket to correct position
29 Days Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
29 Days Ago
tweaked colour on light mat
29 Days Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
29 Days Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
33 Days Ago
texturing updates
33 Days Ago
uv2 tweaks for emissive
33 Days Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
34 Days Ago
textures that plastic forgot to commit in 99328
34 Days Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
36 Days Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
42 Days Ago
set correct texture scale in engine
42 Days Ago
reduced texture sizes
43 Days Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
43 Days Ago
scaled turret to 0.9
43 Days Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
43 Days Ago
wip textures
46 Days Ago
vendor truck wip model and basic materials