branchrust_reboot/main/travelling_vendorcancel
8 Commits over 0 Days - ∞cph!
Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
Travelling vendor can now be spawned via console command
Seeks out first road to move to
Acceleration added
Use a point destination as a target instead of just going forward
Ported over a bunch of pathing code from Bradley
Swapped wheelbase to that of a Ford Transit :O
Added Ackermann steering to target
Swap to BaseEntity
Added scene to scene loader
Shock and tire animation swapped to clientside
Cleaned up vendor scenes
Initial test scene and client and server script setup