branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

10 Months Ago
Fixed layering issue stopping vendor from detecting trains
10 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
10 Months Ago
Merge main
10 Months Ago
Vendor will destroy train cars in its path
10 Months Ago
Reduce pull over check time
10 Months Ago
Removed unneeded art
10 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
10 Months Ago
Regen
10 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
10 Months Ago
merge from main
10 Months Ago
Codegen woops!
10 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
10 Months Ago
Changed icon to green one Increased icon size
10 Months Ago
disable ambeint sounds on travelling vendor turrets
10 Months Ago
backfire sound
10 Months Ago
Moved turrets closer to the vendor centre
10 Months Ago
Added random engine backfires
10 Months Ago
Added side turrets to the vendor
10 Months Ago
Vendor attacker is not marked as hostile
10 Months Ago
Wired headlights and spotlights to TOD
10 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
10 Months Ago
Merge main -> travelling_vendor
10 Months Ago
Travelling vendor is no longer globally networked
10 Months Ago
Return out of death
10 Months Ago
Check if we have someone around before dying Swapped to pattern matching
10 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
10 Months Ago
Pick further away points to align to
10 Months Ago
Remove smoothing pass for alignment
10 Months Ago
Increased radius check
10 Months Ago
lod distances, lod4 stays longer
10 Months Ago
tweaked emissive indicators so they dont pixelate at range
10 Months Ago
Fixed order of NRE checks
10 Months Ago
Added more checks to try and kerb this NRE
10 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
10 Months Ago
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10 Months Ago
Fixes
10 Months Ago
Looping fix.
10 Months Ago
▄▌▌█▌█▊ ▆█▆█▆▇▄▅ ▉▆▊▊ ▄▄▊▆▍▆▆▆▋▊▋.
10 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
10 Months Ago
Added client check for editor script
10 Months Ago
Fixing compile error
10 Months Ago
Fixed override steering bug Increased time between pullovers
10 Months Ago
remove ambient sound from travelling vendor vending machines
10 Months Ago
Greatly improved the performance of vendor position pull over collider check
10 Months Ago
Drive for a bit before switching off indicators Removed another sphere
10 Months Ago
Fixed unset indicators on pull off
10 Months Ago
Fixed another bug with hazards Commented out debug spheres
10 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
10 Months Ago
vm_screen atlassed emissive
10 Months Ago
emissive tweaks. less ring around the indicators