branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

23 Days Ago
Fixed layering issue stopping vendor from detecting trains
23 Days Ago
Swapped crappy taped together vendor front menu system with something more reliable
23 Days Ago
Merge main
23 Days Ago
Vendor will destroy train cars in its path
23 Days Ago
Reduce pull over check time
23 Days Ago
Removed unneeded art
23 Days Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
24 Days Ago
Regen
24 Days Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
24 Days Ago
merge from main
24 Days Ago
Codegen woops!
24 Days Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
24 Days Ago
Changed icon to green one Increased icon size
24 Days Ago
disable ambeint sounds on travelling vendor turrets
24 Days Ago
backfire sound
24 Days Ago
Moved turrets closer to the vendor centre
24 Days Ago
Added random engine backfires
24 Days Ago
Added side turrets to the vendor
24 Days Ago
Vendor attacker is not marked as hostile
24 Days Ago
Wired headlights and spotlights to TOD
24 Days Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
25 Days Ago
Merge main -> travelling_vendor
25 Days Ago
Travelling vendor is no longer globally networked
25 Days Ago
Return out of death
25 Days Ago
Check if we have someone around before dying Swapped to pattern matching
25 Days Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
25 Days Ago
Pick further away points to align to
25 Days Ago
Remove smoothing pass for alignment
25 Days Ago
Increased radius check
25 Days Ago
lod distances, lod4 stays longer
25 Days Ago
tweaked emissive indicators so they dont pixelate at range
25 Days Ago
Fixed order of NRE checks
25 Days Ago
Added more checks to try and kerb this NRE
25 Days Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
26 Days Ago
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26 Days Ago
Fixes
26 Days Ago
Looping fix.
26 Days Ago
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26 Days Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
28 Days Ago
Added client check for editor script
28 Days Ago
Fixing compile error
28 Days Ago
Fixed override steering bug Increased time between pullovers
28 Days Ago
remove ambient sound from travelling vendor vending machines
28 Days Ago
Greatly improved the performance of vendor position pull over collider check
28 Days Ago
Drive for a bit before switching off indicators Removed another sphere
28 Days Ago
Fixed unset indicators on pull off
28 Days Ago
Fixed another bug with hazards Commented out debug spheres
28 Days Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
28 Days Ago
vm_screen atlassed emissive
28 Days Ago
emissive tweaks. less ring around the indicators