branchrust_reboot/main/travelling_vendorcancel

155 Commits over 61 Days - 0.11cph!

Today
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
Yesterday
Added extra hours method to wipe timer
Yesterday
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
4 Days Ago
Optimised ring road search
4 Days Ago
Basic vehicle visuals port
4 Days Ago
Forgot the marker!
4 Days Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
4 Days Ago
Null error
4 Days Ago
Round prices up to the nearest 5 to make them look nicer
4 Days Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
4 Days Ago
Testmap
4 Days Ago
Final'ish tweaks
4 Days Ago
Mat fixaroo
4 Days Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
5 Days Ago
Fixed client compile error
5 Days Ago
Fixed vendor front spacing and placement
5 Days Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
5 Days Ago
2-stage exhaust prefab. Idle+Driving.
5 Days Ago
Lighting prefab update.
5 Days Ago
Stubbed on destroy code
5 Days Ago
Fixed broken protobuf file
5 Days Ago
Merge main
5 Days Ago
Codegen. Ready to go
5 Days Ago
Added quick death to get on AUX.
5 Days Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
5 Days Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
5 Days Ago
Fixed broken top turrets
5 Days Ago
Prefab fixes
5 Days Ago
Lighting prefab & related mats & textures
5 Days Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
5 Days Ago
Fixed incorrect index (again)
6 Days Ago
Fixed incorrect destination on event start
6 Days Ago
Sorted null hit colliders in obstacle check
6 Days Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
6 Days Ago
Event setup Added missed world mask to obstacles Codegen
6 Days Ago
Set up the vehicle world + detailed collider sets
6 Days Ago
Moved the front force trigger to a separate GameObject
6 Days Ago
Manifest update
6 Days Ago
Fix travelling vendor code compilation when in client or server only modes
6 Days Ago
Merge main -> travelling_vendor (client compile fixes)
6 Days Ago
Merge main
6 Days Ago
Fixed random letter in file
6 Days Ago
Fixed vendor alignment Made alignment work with steering instead
6 Days Ago
Merge main -> travelling_vendor
6 Days Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
6 Days Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
6 Days Ago
Merge main
7 Days Ago
set correct texture scale in engine
7 Days Ago
reduced texture sizes
7 Days Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks