branchrust_reboot/main/workshop_qolcancel
21 Commits over 0 Days - ∞cph!
set locker max texture size in workshop to 2048 up from 1024
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
merge from largewoodbox_transparency
merge from lr300_dustcover_fix
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
aligned arrow type heads properly to end of arrow in compound_bow entity
merge from
116879 , added taylors pants and hoodie changes
re-assigned arrow renderer on crossbow to work with turrets
merge from world_crossbow
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
merge from
101733 - weapon_tool_ao_fixes materials
merge from
101745 - weapon_tool_ao_fixes
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.