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21 Commits over 0 Days - ∞cph!

14 Days Ago
set locker max texture size in workshop to 2048 up from 1024
15 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
15 Days Ago
merge from largewoodbox_transparency
15 Days Ago
merge from woodenbox_uvs
15 Days Ago
merge from lr300_dustcover_fix
15 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
15 Days Ago
merge from main
20 Days Ago
workshop objs wip
27 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
27 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
27 Days Ago
merge from 116879 , added taylors pants and hoodie changes
27 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
27 Days Ago
merge with 116869
27 Days Ago
merge from 116868
28 Days Ago
merge from world_crossbow
28 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
28 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
28 Days Ago
merge from 101745 - weapon_tool_ao_fixes
32 Days Ago
merge from main
32 Days Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
33 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.