branchrust_reboot/main/workshop_qolcancel

43 Commits over 31 Days - 0.06cph!

12 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
12 Months Ago
Merge from main
12 Months Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
12 Months Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
12 Months Ago
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
12 Months Ago
Updated workshop OBJ models - Roadsign Pants, Roadsign Vest, Roadsign Gloves, Riot Helmet, Semiauto Rifle, M39 Rifle, L96 Rifle, Bolt Rifle, AK47, Semiauto Pistol, Revolver, Python, Eoka, Pickaxe, Shorts, Pants, Metal Chest Plate, Metal Facemask, Bandana, Balaclava
12 Months Ago
set locker max texture size in workshop to 2048 up from 1024
12 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
12 Months Ago
merge from largewoodbox_transparency
12 Months Ago
merge from woodenbox_uvs
12 Months Ago
merge from lr300_dustcover_fix
12 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
12 Months Ago
merge from main
12 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
12 Months Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
12 Months Ago
workshop objs wip
12 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
1 Year Ago
Added AO map for Wood Storage Box
1 Year Ago
Added AO map to LR300 Rifle
1 Year Ago
Added new spec/gloss texture to sandbag barricade
1 Year Ago
Added AO to MP5 material
1 Year Ago
Plugged AO into Spinning Wheel materials
1 Year Ago
Added AO map to sandbag barricade materials
1 Year Ago
Plugged AO texture into rug variant materials where it was missing
1 Year Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
1 Year Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
1 Year Ago
merge from 116879 , added taylors pants and hoodie changes
1 Year Ago
re-assigned arrow renderer on crossbow to work with turrets
1 Year Ago
merge with 116869
1 Year Ago
merge from 116868
1 Year Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
1 Year Ago
merge from world_crossbow
1 Year Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
1 Year Ago
Plugged new AO map into material slot (bolt rifle)
1 Year Ago
merge from 101733 - weapon_tool_ao_fixes materials
1 Year Ago
merge from 101745 - weapon_tool_ao_fixes
1 Year Ago
Pickaxe - added AO texture to the material
1 Year Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
1 Year Ago
merge from main
1 Year Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
1 Year Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
1 Year Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
1 Year Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)