branchrust_reboot/main/workshop_qolcancel

43 Commits over 31 Days - 0.06cph!

30 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
30 Days Ago
Merge from main
31 Days Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
32 Days Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
33 Days Ago
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
33 Days Ago
Updated workshop OBJ models - Roadsign Pants, Roadsign Vest, Roadsign Gloves, Riot Helmet, Semiauto Rifle, M39 Rifle, L96 Rifle, Bolt Rifle, AK47, Semiauto Pistol, Revolver, Python, Eoka, Pickaxe, Shorts, Pants, Metal Chest Plate, Metal Facemask, Bandana, Balaclava
33 Days Ago
set locker max texture size in workshop to 2048 up from 1024
34 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
34 Days Ago
merge from largewoodbox_transparency
34 Days Ago
merge from woodenbox_uvs
34 Days Ago
merge from lr300_dustcover_fix
34 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
34 Days Ago
merge from main
36 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
37 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
39 Days Ago
workshop objs wip
40 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
44 Days Ago
Added AO map for Wood Storage Box
44 Days Ago
Added AO map to LR300 Rifle
44 Days Ago
Added new spec/gloss texture to sandbag barricade
45 Days Ago
Added AO to MP5 material
45 Days Ago
Plugged AO into Spinning Wheel materials
45 Days Ago
Added AO map to sandbag barricade materials
45 Days Ago
Plugged AO texture into rug variant materials where it was missing
45 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
46 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
46 Days Ago
merge from 116879 , added taylors pants and hoodie changes
46 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
46 Days Ago
merge with 116869
46 Days Ago
merge from 116868
46 Days Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
47 Days Ago
merge from world_crossbow
47 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
47 Days Ago
Plugged new AO map into material slot (bolt rifle)
47 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
47 Days Ago
merge from 101745 - weapon_tool_ao_fixes
47 Days Ago
Pickaxe - added AO texture to the material
47 Days Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
51 Days Ago
merge from main
51 Days Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
52 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
52 Days Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
52 Days Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)