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17 Commits over 61 Days - 0.01cph!

3 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
3 Months Ago
merge from seaweed_dressing
3 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
3 Months Ago
re-linked divesite prefabs, cleanup of folders
3 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
3 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
4 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
4 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
4 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
4 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
4 Months Ago
more foliage
4 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
4 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
4 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
4 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
4 Months Ago
divesite small b wip
5 Months Ago
temp prefab so we can work on the same scene