branchrust_reboot/main/xmas_2022cancel
20 Commits over 30 Days - 0.03cph!
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moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
xmas_tree_pot_rug model and textures
fixed uvs on snow_pile_3x6, added snow_pile_9x9
staticprop tinsel endcaps and some different colour material variations
more sugar on gumdrops, tweaks to SSS
gumdrop_lights various colours, innitial prefab setup with test light
snow_pile_3x6 model and prefab
centred lights on light strips
committed to correct branch. Scaled up lights 40%, added varied colour version