243,648 Commits over 3,898 Days - 2.60cph!
Don't show servers with coloured names
Don't show servers with stupid and doubled up characters in their names
Don't show servers with obviously faked player counts
Ignoring files
Attempt to fix compability with unity 4.5
Fishing rod view model/world view model and LODs.
Fixed awesome server memory leak
Fixed invalid blueprints getting through, causing havok
Fixed protocol version not being set properly
Resists and weight bar added
some animations for the rocket launcher.
Fixed torch prefab Amplify Motion Object script reference
Tweaked procedural terrain biomes
Stopped player window rendering
-Added guiWindow directive to handle toggling of in-game windows via keyinput
Undone branding stomp, select stomp
source file added for sleeping anim
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
Added source file for naked body parts & relevant LODS so far.
Added source file for basic clothes range & relevant LODS
Death screen placeholder implemented
Fixed viewmodels staying after death
Fixed menu not showing
Updated protocol properly
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Made grass wind bending depend on grass height
Tweaked grass texture atlas
Show cursor if console is open
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Lets build the osx version with the same case as the old version, so it will launch via steam
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Updated items from admin site
Normalized resources
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
fixed a weird bug with the bone knife animations not playing.
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Updated Amplify Color to latest version
Added full up-to-date Amplify Motion source code
Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts
Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
Build debug and release versions of dedicated server
Finished up the basics of the procedural terrain biomes (needs tweaking)
Tweaked procedural terrain material
Made grass sample its color from the terrain colormap